Inferno and Port Added to CS:S

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  • CSN NewsBot

    #1

    Inferno and Port Added to CS:S

    The Counter-Strike update that was mentioned last night has just been released. Among the two new maps added to Counter-Strike: Source (Port and Inferno), there are a huge number of fixes and additions to bot behavior. There is also mention of a few fixes to lag compensation for hitboxes. Check out the full list of changes below while you wait for this massive update to finish downloading.
      Counter-Strike: Source

    • New map: de_inferno

    • New map: de_port

    • Updated Counter-Terrorists player model with new headgear and color scheme
    [break="the complete update list"]
    • C4 red flash displays properly if the bomb is planted under water now

    • C4 explosion damage is no longer affected by water

    • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.

    • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map

    • Players must now target another player for at least a half second before the player ID text hint shows up

    • Grates/chain link fences no longer affect bullets

    • Counter-Strike player ragdolls are now affected by ragdoll magnets

    • Fixed a bot crash caused by finding too many hiding spots in a region

    • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position

    • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing

    • Bots use less CPU now, especially when in combat with far away enemies

    • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.

    • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots

    • Improved bot navigation on the windows and ledges of cs_italy

    • Fixed recording value of cl_interp in demo files and restore value during playback



      Source Engine

    • HTTP downloads from the game server system support downloading .bz2-compressed files

    • Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)

    • Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV

    • Fixed lag compensation invalidating bone cache for players moved back in time.

    • Fixed lag compensation interpolation error between 2 ticks



      Half-Life 2

    • Fixed some NPC actions not being properly randomized



      SourceTV (part of the Source Dedicated Server)

    • Fixed memory leak in relay servers by releasing receive tables correctly

    • Bandwidth output in tv_status in kB/sec rather than bytes/sec

    • Running a new map command (spawning a server) shuts down TV relay in same process

    • Fixed SourceTV chase cam following ragdolls of dead secondary targets
  • ma_cherie

    #2
    Sweet. Thank you Valve.



    Edit: I saw a "Steam Update" and "Half-Life 2" under CS:S updates? I take it that was just a miss-hap in the sites code? I WILL FIX THE MISTA-actually I know what happened and I love you Zips.

    Comment

    • n1k23

      #3
      w00t! updating now, im gonna check out port and inferno, screw school.

      Comment

      • Zips

        #4
        Wow... I can't wait to see the new maps.



        Any idea wht that ragdoll magnet thing is?

        Comment

        • ma_cherie

          #5
          No idea at all, maybe it means the ragdolls will act more like the HL2 ragdolls?



          By the way this night kicks ass, I'm glad I stayed up. A fixed version of de_dust_pcg AND the new update. I must say, great night over-all.



          p.s. In before the "VAC2?????" posters.

          Comment

          • MURcarnage

            #6
            woo hoo! It's finally out!! But what happened to Valve's "tonight" last night? Geeze.

            Comment

            • n1k23

              #7
              no clue, sounds good w/e it is.



              9 minutes left, but I gotta go school, ive put it to launch as soon as its ready so when I get back I will play it straight away.



              cya

              Comment

              • tibi

                #8
                I like:

                # Players must now target another player for at least a half second before the player ID text hint shows up

                # Grates/chain link fences no longer affect bullets

                Comment

                • Zips

                  #9
                  Oh no... a bunch of people are getting some errors about invalid CD keys when they try to host a local server. The Steam boards are going to erupt soon.

                  Comment

                  • Spookie4551

                    #10
                    Work around for that:



                    "Bring up the console, type "sv_lan 0" and then "map <map name>" and the server will start."

                    Comment

                    • Zips

                      #11
                      Yeah, I just enjoyed some fun on port and inferno.



                      Inferno... Good God it looks amazing.

                      Comment

                      • Syx

                        #12
                        Woot finally

                        Comment

                        • .syL

                          #13
                          "# Fixed lag compensation invalidating bone cache for players moved back in time.

                          # Fixed lag compensation interpolation error between 2 ticks"



                          THAT is what it's all about!

                          Comment

                          • defuser

                            #14
                            The reason Steam update is long is due to bot fixed which i don't use at all...

                            Comment

                            • m4elite

                              #15
                              Wow, way to nerf inferno...

                              Comment

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