Upcoming Update

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  • n1k23

    #46
    i have to go to school in 10 minutes, hurry up! I wanna start updating before school!



    When there's a valve update it should be a bank holiday imo.



    edit: IT OUT ITS OUT ITS OUT!

    Comment

    • GrimmyD

      #47
      I'm getting an update now.

      Comment

      • n1k23

        #48
        Changes/Additions

        -----------------------------------------------
        ---------------------------------



        New map: de_inferno

        New map: de_port

        C4 red flash displays properly if the bomb is planted under water now

        C4 explosion damage is no longer affected by water

        When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.

        Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map

        Players must now target another player for at least a half second before the player ID text hint shows up

        Grates/chain link fences no longer affect bullets

        Counter-Strike player ragdolls are now affected by ragdoll magnets

        Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position

        Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing

        Bots use less CPU now, especially when in combat with far away enemies

        Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.

        Updated Counter-Terrorists player model with new headgear and color scheme



        Bug fixes

        -----------------------------------------------
        ---------------------------------



        Fixed a bot crash caused by finding too many hiding spots in a region

        Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots

        Improved bot navigation on the windows and ledges of cs_italy

        Fixed recording value of cl_interp in demo files and restore value during playback

        Comment

        • Agent 00Shoe

          #49
          Grates/chain link fences no longer affect bullets
          Huzzah!

          Comment

          • xlokix

            #50
            n1k23 wrote..

            tbh, there is some problem with them, I mean, I can get headshotswhen I clearly didn't hit the head.
            Usually that's a problem no one will admit, thinking that they're just really good at CS:S.

            Comment

            • Bigun

              #51
              thor2488 wrote..

              Except for those of us on the east coast who have to get up early to work tomorrow. Then the two hours lost would be annoying.
              yes, the world revolves around America's East Coast, I forgot sorry.

              Comment

              • mrdamon

                #52
                Players must now target another player for at least a half second before the player ID text hint shows up
                that is overly gay.

                Comment

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