New CS Source Footage

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  • peagle

    #151
    KhAoS wrote..

    CS:S is NOT HL2 multiplayer
    What's your source for that? At E3 eric said exactly the opposite of that statement:



    [plays HL2 demo]

    "As for multiplayer, those of you who've played cs will recognize this"

    [plays CS-S demo]



    Then again, who knows, eh?

    Comment

    • quiv

      #152
      MikeJ wrote..

      The creator of CS is left handed, thus left handed models remain!



      I'm sure we'll see them in CS2 as well.



      Southpaw 4 lyf.
      Rgr that. There is only one thing I do with my right hand...



      As for that CS-Nationalist perk of getting the dedicated mirror, my DL broke off twice before it successfully completed. Appreciate the effort, but, can the dedi file server handle the cs-nationalist population? I can't imagine it's that big....

      Comment

      • n8bowa

        #153
        Oh ok, now I see the other guy. Still not completely sure though.



        Other than the muzzle-flashes, the game looks great.

        Comment

        • xlokix

          #154
          GameHopper wrote..

          on large maps: i think CS is a elite counter terrorism game, not full fledge battlefield 1942 war.. larger is not always better.
          also note to yourself that change can be good, whether you think it or not because you're one of the ones in this news post that seems most threatened by cs:s.

          Comment

          • MikeJ

            #155
            It doesn't matter how large the maps are they add, all 20,000 servers will be running dust2/aztec/dust/inferno all day every day, just like CS now.

            Comment

            • EL17E

              #156
              i don't understand why they would make hl2 multiplayer cs:s. They cant make hldm? i mean, i would definitely rather have cs:s, but people who like hldm will be sorely disappointed.

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              • njeske

                #157
                omg... i need a tissue!! :)

                Comment

                • Deletable_Man

                  #158
                  It's already been said (and I think it may have been the e3 vid) that all the official mods were being ported to HL2. This would include HLDM.

                  Comment

                  • Kill Yourself

                    #159
                    I'm sure the coding behind hldm would be easy not to mention that they could reuse a bunch of the models from in the game.



                    Imagine being Alyx! Or even Dr (insert black guy or white guy's name here). Easy enough right?



                    Then for maps, take places that are familiar to players of hl2 and cut it up as to make it a more suitable deathmatch map.



                    Easy right?



                    That is, easy for a company like valve that has a lot of really talented people in its staff. (Absolutely no sarcasm ment at all.)

                    Comment

                    • alfuh

                      #160
                      neato

                      Comment

                      • I2o[G]uE TacT-X

                        #161
                        So does that mean you can move the crates in de_dust? I mean, DaveJ's maps are crate heaven.

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                        • n8bowa

                          #162
                          Hopefully some specific ones are stationary.



                          I can't wait till some of those go kart maps get released

                          Comment

                          • Fryrice

                            #163
                            but woundnt it be unrealistic if u can push a crate or watever thing 3x ur body size wif relative ease... and on dust.. well crate heaven..

                            Comment

                            • n8bowa

                              #164
                              Fryrice wrote..

                              but woundnt it be unrealistic if u can push a crate or watever thing 3x ur body size wif relative ease... and on dust.. well crate heaven..
                              They can define weight and mass to objects, so I doubt all of them will be pushable. Maybe some will take 2 or 3 people? Who knows :)

                              Comment

                              • Schmich

                                #165
                                rizzuh wrote..

                                » New Counter-Strke maps may be up to 10 times larger than current ones
                                eeeeek make sure u download the maps u dont have before u join a server...if u have to wait 10 times longer than know, the map will be finished (timeleft-> 0) before u finish downloading the map since the server changes level.

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