on moments like these you are glad you speak german
Abaddon wrote..Thank you Abaddon!!!!
To do you all favor i'll summarize the main content of the interview:
For Valve, Counter-Strike: Source is only a further step in the developement of the already existing Counter-Strike. Therefore it's not conformable to say that it is a sequel of the original CS. At the very beginning after the release of Half-Life 2 and so also CS: S, there won't be any mentionable gameplay changes but in the subsequent way the developers are planing to release more and more only-source-engine-features and of course maps especially for the Source Engine. Those maps will be like ten times greater compared to the older ones, just as great as you wish to. Colossal outback areas are no problem anymore! They've already tought for a long time about creating big jungle maps, expanded forests and city maps which extend about miles.. (sounds stunning!) it's simply boundless for the developers. Partly its possible to ineract with the map given inventory to (as you folks can see on italy) move for example a table in order to build a barrier. But they do at the moment still checkout in which amount new environment objects can be insert in the game. Things will feel rather like dynamic content than none-changeable-pics. The shown version of Counter-Strike: Source will get over-worked in some points of a better texture quality. And CS:S will be released this summer as a free add-on to the allknown Half-Life 2.
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