New C4 Timer Feature

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  • cradle_of_filth

    #61
    Edited by [user="4557"] @ [time="1079993978"]

    perrkele wrote..

    I'd definitely go with option A. Placing the bomb timer in the HUD would be a bad choice, because the tension created by the bomb as it bleeps faster and faster is one of the best parts of the game. At least it is in matches, that is, I never play on pubs. It doesn't take very long for a new player to get the hang of the bomb/beeps, so I don't think it is necessary to have a visible timer.



    Oh yeah, you people blaming CS for randomness... yeah, it is more random than it used to be, sure, but if you complain how you can't hit anyone in the head, you are most likely a) playing on a god-awful server with 100 ping and 50 choke&loss, b) playing on a god-awful server with bad server settings, c) only mediocre skilled.



    EDIT: Oh yeah, forgot to say this. There are still some hitbox problems. Try shooting someone when he's defusing or just crouching with their back towards you. At least in those situations the _head_ hitboxes aren't where they are supposed to be.
    your edit basically adds a d) to your list. even on clean servers (no mods and no loss or choke) it happens anyway. LAN for example. believe it how you want to, but im am pretty damn sure that there is still a lot of issues since 1.0 concerning what is a hit and isnt.
    EdisLeado wrote..

    ok not really a bad idea -- i wouldn't mind having it



    but when is valve going to optimize the counter-strike/half-life engine for newer video cards so we can ALL play with 99fps?
    never again. simple as that. ppl who have ati radeons 9800 XTs are still getting unstable fps at times.
    ||GLR||Chops wrote..

    1. Stop HE damage going though walls.

    2. Let T's choose how long till explosion when they plant bomb?.... nah that might not work actually.... leave it how it is... dont ruin CS anymore *thinks back to 1.0 to 1.3 days*
    the HE through the wall is something i forgot to mention as well. that is definite must. and bullets through steel and rock so thick has to get dropped too.

    Comment

    • WolfHusky

      #62
      This would help those n00bies who start to quit and/or hack because people kill them.



      P.S

      Man, Have you ever looked at stats? T's on every map have the advantage, T's always have the higher score. Its about time the CT's got a little advantage to.

      +AK is a cheap powerfull gun.

      +m4 is expensive, and not as powerfull.

      I leave the rest to you.

      Comment

      • cradle_of_filth

        #63
        thats because an ak47 is actually a cheap and powerful gun ahah, cheapest rifle on black market, thats the answer to why so many "real terrorists" have aks.
        cTsValkyrie wrote..

        Meh...I'd rather see other issues fixed (hitboxes, radar visibility that they promised well over a month ago). Anyways, anyone who's played long enough knows the sounds.
        couldnt agree more.

        Comment

        • WolfHusky

          #64
          Then shoulden't CT's get extra money for winning a round?

          Comment

          • cradle_of_filth

            #65
            ya its unbalanced the buying, you need a minimum of 4.4k to buy what you need (in match sense im speaking) while Ts you need only 3.6k.



            another thing that absolutely needs adjustment is landing after jumping and if timed right you can pull off an accurate shot. i have a few solutions to this



            1) bring back the old jumping (where pistols were fun to use mid air, so accuratew :) )

            2) get rid of jumping (whens the last time you see a SWAT/military guy jump in battle or in those type of situations, not only that but no ones taught to jump and shoot, were not movie stars"

            3)on landing, make the shot inaccurate for the 1st second, not more not less, so the shooter has a less of a chance to land shoot accurately immediately.



            my opinion is choice 1 but we know how stubborn valve is. ( who really cared about bunny hopping, majority of bunny hoppers i played against died mid air cuz they always have their knives out)

            Comment

            • Gpig

              #66
              Is there any way currently to mute someone's radio commands in cs? I really need to do that right now in the pub I'm in. A guy is doing it intentionally to piss people off.

              Comment

              • x7-Superman!

                #67
                go back to 1.5

                Comment

                • [7bits]Slownumb

                  #68
                  Edited by [user="219364"] @ [time="1079998672"]

                  I think the c4 should have always had this feature. What kind of "real" terrorist sets up a bomb and doesnt have some kind of timer on it.

                  Comment

                  • Thortok2000

                    #69
                    cradle_of_filth wrote..

                    2) get rid of jumping (whens the last time you see a SWAT/military guy jump in battle or in those type of situations, not only that but no ones taught to jump and shoot, were not movie stars"

                    3)on landing, make the shot inaccurate for the 1st second, not more not less, so the shooter has a less of a chance to land shoot accurately immediately.
                    Only in CS can a person carry a fourteen pound gun, get flung off a car, land with barely any injury, all while holding their eye firmly pressed against the scope (and not bruising their eye), and the instant their feet touch the ground, they can shoot your left pinky with their awp, and you die.



                    As far as the bomb timer thing goes, if it's tiny and on the bomb, go ahead and do it, why not? But not in the HUD. If it's on the bomb, then you have to find the stupid thing first and crouch down to look at it, at which point if you don't have enough time you might not have enough time to run, either.

                    Comment

                    • Max

                      #70
                      You could make it so that the CT player actually has to do something to the bomb instead of just holding a button down and watching the the bar fill up. Like in Splinter Cell when you have to actually fiddle with the lock to unpick it. This would get rid of the problem of knowing exactly how many seconds a CT has and would add a new skill to master. So someone who is good at it could do it in say 3 seconds where as it could take another person 15 seconds.

                      Comment

                      • .b0w. Bushwacker

                        #71
                        cradle_of_filth wrote..

                        ya its unbalanced the buying, you need a minimum of 4.4k to buy what you need (in match sense im speaking) while Ts you need only 3.6k.



                        another thing that absolutely needs adjustment is landing after jumping and if timed right you can pull off an accurate shot. i have a few solutions to this



                        1) bring back the old jumping (where pistols were fun to use mid air, so accuratew :) )

                        2) get rid of jumping (whens the last time you see a SWAT/military guy jump in battle or in those type of situations, not only that but no ones taught to jump and shoot, were not movie stars"

                        3)on landing, make the shot inaccurate for the 1st second, not more not less, so the shooter has a less of a chance to land shoot accurately immediately.



                        my opinion is choice 1 but we know how stubborn valve is. ( who really cared about bunny hopping, majority of bunny hoppers i played against died mid air cuz they always have their knives out)
                        i hope this persons sugegstions never again get looked at... remove jumping?? then how would you 'climb' crates...



                        an i know this isnt 'realism' but if you watch swat (the new movie) when samuel L jackson gets colin farrell to do that training course against the other guy, he rolls and pulls off an acurate shot.. so why not after jumping?
                        the HE through the wall is something i forgot to mention as well. that is definite must. and bullets through steel and rock so thick has to get dropped too.
                        bullets through steek and rock are up to the mapper. a texture is just a texture in this engine, it doesnt change the material at all.



                        hl2 will have a 'fix' for that.. so if cs2 ever becomes a game, it will probably have it too... this isnt a fix for the current engine though

                        Comment

                        • AngryApe

                          #72
                          its simple why the game becomes more newb freindly, cuz they want more pople to start playing and figure that the people who are alreasdy playing wont stop just for the minor changes they make. but then all those minor changes add up to big ones, an thats y i dont play as much as i used to.



                          .

                          ..

                          Comment

                          • WolfHusky

                            #73
                            Hit boxes NEED to be fixed! The hs to body kill rate is insane!

                            Comment

                            • AngryApe

                              #74
                              vamiciouskanid wrote..

                              If maybe you dont have enough time to defuse, you can pick it up and run away from the bombsite to a safe zone, where you would lose your life carrying it
                              i like this idea... and it could also blow others up...but NOT for match play that would suck

                              Comment

                              • gluestick

                                #75
                                match play it wouldnt matter...if there was a counter there would be two possibilities:



                                you see it has more than 10 seconds (ull have to be right next to the bomb), you defuse



                                you see it has less than 10 seconds, you start running...most matches players have kits 5 seconds is not enoguh to clear a bomb site, and 10 is pushing it..

                                Comment

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