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  • garfong

    #76
    Or if you're on any of the many trains' ladders and your being shot at. You can jump off instead of predictably falling by only being allowed to strafe.



    Just to follow up on Omnova's suggestions, you might want to try Day of Defeat. It's extremely easy to kill with all the guns, even if you're a newb. Basically, it comes down to having good teamwork, covering each other as you push toward an objective, and having good communication. Almost all the guns are balanced so you might enjoy this more as CS isn't really about having equality among guns. The Dod weapons are balanced and you simply pick your class/weapons based on what your team's needs are at the moment. (I think you said something earlier about having some guns being better at some situations and not others as desirable). The DOD players on Pubs tend to be a little more mature compared to CS pubs, so you might enjoy the enhanced teamwork.

    Comment

    • Omnova

      #77
      Edited by [user="39773"] @ [time="1074287061"]

      Thortok go play Frag.Ops. You will love that game. www.frag-ops.com



      oh, and promise you'll never design a game. The only games where a skill-less nubbles will be able to kill a top deathmatcher are the ones nobody plays.

      Comment

      • lopinboy

        #78
        T|2i|34L wrote..

        GUNS:



        Last time I checked real bullets were still pretty lethal at 300 yards. The military has trained soldiers to be accurate with any weapon the fire for years. I had to earn my expert qualification with the M16 - and that's not point blank range. If your a capable shooter and know your gun, it's totally possible to accurately hit targets repeatedly at what would be considered very long ranges.



        And for your comments regarding the AK's range and accuracy - tell that to my friend who has a Purple Heart after being hit by one in Iraq at long range.



        GAME:



        The changes you are asking for a little over the edge. Most people are asking for changes in weapons that have never been really effective - like the glock, auto-snipers, and the upcoming changes to the dualies. I do agree, however, that some changes do need to be made.



        An effective, fair change for the sheild would be to disable it on de maps, but have it enabled on cs and as maps.



        Frankly, if I can aim at someone's head and they are halfway across the map (dust2) and get a headshot - I deserve it.



        CLANS:



        Oh - the comments about percentages of pubbers vs pro. It's pretty simple: in 1.5 there were as many as 40,000 servers running at any given time, about 3,000-4,000 of which were private/clan servers (by clan I mean an active team in some league - not some 7 year old who decided that he's in "a clan") - you do the math. Using ASE it is very easy to see exactly how many servers/players are online.
        Your point on guns is nothing more than realism. Balance and realism can not exist in this world at the same time.



        As for aiming at the head from across the map... I find that a hell of a lot easier since their head is a dot and you can easily aim ahead of them. When they're up close though, they move much faster on your screen making it much harder to hit a specific point on their body. What I'm saying is that anyone can aim at a head 50 yards away, but not everyone can do it 3 yards away.



        As for your clan server deal, I'm not sure what exactly you are getting at, but basically you just proved my point that more players are pubbers than league players.

        Comment

        • Thortok2000

          #79
          Edited by [user="152360"] @ [time="1074316538"]

          T|2i|34L wrote..

          Frankly, if I can aim at someone's head and they are halfway across the map (dust2) and get a headshot - I deserve it.
          That's not the problem. The problem is that if you hit them at all, it's a headshot. Past a certain range (and especially when they're crouching), you either get a headshot or miss. No chest shots, arm shots, or leg shots. So you can just randomly spray at them and not worry about much, since the gun's accuracy at that range is incredible, and the first bullet that hits them will kill them.



          So it's not really the superior aim of the player, but a bug in the gun and hitboxes and such.
          Omnova wrote..

          oh, and promise you'll never design a game. The only games where a skill-less nubbles will be able to kill a top deathmatcher are the ones nobody plays.
          Only if that "top deathmatcher" is brainless. In order from worst to best:



          Clueless unskilled

          Clueless skilled

          Intelligent unskilled

          Intelligent skilled



          And I do want to design and/or program games eventually, it's my life's ambition.

          Comment

          • garfong

            #80
            Only headshots from far away?

            Geeze Thortok2000, I wish I had your problem :) People get headshots from far away because they aim at the head and recoil goes up at varying angles. So if you miss the head you miss them entirely. If you want you could aim at their chest i suppose...but you'd be relying on your opponent missing. Did you try DOD btw?

            Comment

            • mattaquino

              #81
              Heres my ideas on the shield. Get rid of the mother fucker. Otherwise make some weaknesses in it. Maybe nades should force the player to drop the shield. Or maybe certain weapons can knock the shield out of the hands of the player? This would make the PARA become a weapon with an actual tactical value. Aim it at one end of a shield and unload 15 or 20 shots, then the shield flies out of the players hands forcing a few valuable seconds of vulnerability. Or shit, at least make the hole in the thing a place to put a headshot through. I mean damn, nothing is more annoying then those shields.

              Comment

              • Splatula

                #82
                The bulletproof-plexi window on a sheild is actually more bulletproof than the sheild itself.



                I like the flying sheild idea though, cause if you were holding a sheild and someone shot it with an awp, even if the bullet didn't go through your arm would definitely be broken.

                Comment

                • stooopid

                  #83
                  GonePostal wrote..

                  Also, the knife should have a have jab and a stab. The jab should take 50% and stab would take 100% armor or not. Anyone who let's you get that close deserves a humilating death.
                  ... sounds like someone has been no-scoped when trying to knife... Sorry, postal, but it happens to the everyone...

                  Comment

                  • Thortok2000

                    #84
                    As far as the window being vulnerable, they had that once and all it did was give shielders headshots from random sprayers who just treated them like any other enemy.



                    And yes, I've actually sat with a person and aimed. Past a certain distance (somewhere between 40 and 50 yards, map dependent for some reason), you can't get any shot besides a headshot. You can MAYBE get a chest shot, but it's really rare (about a 2% chance or less) and is quickly followed by recoil to be a headshot. And when they crouch you can't even do that.



                    However, I noted that crouching against a standing target gets more chest shots. So the obvious answer (apparently) is to not crouch at long distance; which ruins the whole point of crouching, at least for the AK. Making the AK bugged and needing fixing, in my opinion.

                    Comment

                    • garfong

                      #85
                      Thortok2000, a ducking target is a smaller target but yes the target areas for head and arms become about the same as chest/legs when ducking (kinda i guess). But this is just representing where the models are. So yeah it is possible that headshots are just as easy as chest shots. However, having spent many an hour on various aim maps I find your complaint unfounded (especially since they have stats saying hit locations). Crouching at long distances is a pretty nub thing to do anyway since it ruins your mobility most of the time. BTW, the whole idea of hitboxes being different depending on the map is ridiculous. .

                      And now the AK is bugged you say...geeze man...play a dif. game and leave this one alone. You obviously hate this one. :)

                      Comment

                      • Omnova

                        #86
                        Edited by [user="39773"] @ [time="1074404251"]

                        Well Thortok, its never too late to start. Get your favorite game, its SDK, and start having fun. UT2003 and UScript is an abolute blast to mod. Or wait til HL2 comes out and mod that...get a team if you can't code and go at it.



                        Though I still don't understand the idea of nerfing weapons to make it harder to kill, especially with random conefire...all you're doing is giving those who just spray a chance against people who know to aim. Why not just take the guns out and have everyone play a game of tag?



                        And then it dawns on me that nearly all of the people that want all these nerfings CAN'T aim and think they're smarter than everyone else, and therefore should be able to dominate the game. It all makes sense now...

                        Comment

                        • Thortok2000

                          #87
                          Edited by [user="152360"] @ [time="1074504542"]

                          You should not be able to aim when moving around randomly. Whether the player actually is able to do it or not shouldn't matter. There should be actual tactics instead of 100% pure aiming skill.
                          Crouching at long distances is a pretty nub thing to do anyway since it ruins your mobility most of the time.
                          So fix it so it isn't a 'newbie' thing to do. If you ever read the CS manual, it recommends that you crouch at long distances to steady your aim and have less recoil. Well, in-game, all that does is make you a headshot target to AK's who are NOT crouching.



                          So, going by the manual's idea of what CS should be, there's a bug with the AK, and a balance issue with crouching at long distance that needs addressing.



                          If you crouch, and then get a headshot, I'd say that's fine. But if you're just running along and stop for the briefest of moments and fire off a shot, and it's a one-bullet headshot, that's a little unfair to someone who spent the time to get into position and crouch and wait.



                          One has to understand that when a headshot happens instantly, there is no way for you to do anything. You're dead. You can't react, you can't retreat, you can't have backup, your ally can't kill the enemy while he's busy with you, it is, plain and simple, INSTANT DEATH.



                          The idea that it's a one bullet headshot, instead of say three bullets (with the third being a headshot), is what annoys me. The first-bullet accuracy at such a distance is much too high, and you can basically do somersaults, jumping jacks, standing on one hand or whatever, and every first bullet of your bursts will be dead on target as long as you take the smallest of split seconds to stop and stand still. Which obviously makes you impossible to hit (all that mobility), while someone who supposedly has a superior aim (from crouching) can't hit you.



                          All this means to me is that there is no real reason to crouch, other than silently going up ladders, hiding behind cover, and various jumps that require crouch-jumping. In no way at all does it really help improve your aim against a target that's firing back. Which, to me, needs addressing. By crouching, you sacrifice your mobility for...nothing. This is part of the problem. The other being that the first bullet of an AK will hit the head (or not at all) of a crouching target, (vesthelm or not, you're dead, no matter the distance).



                          Even if the target is standing, and you get chest shots, the accuracy and damage per shot ratio is still higher than anything other than an awp or a headshot in return. Which means that an aug, sg552, or the autosnipers cannot hope to stand against an AK at any range unless they headshot, whereas the AK can either get the instant headshot against the crouching target, or just do enough damage to get the kill pretty quickly. Not only does it get headshots easily with that insane accuracy, but if it somehow doesn't, it can still kill them in 2-3 bullets, which it can release almost faster than any other gun.



                          If you've ever used the scope on the aug or the sg552, your accuracy pretty much sucks unless you fire one-bullet-only bursts (making your rate of fire slower than an AK, which has 2-3 bullet bursts), or are crouching. Even then your accuracy still sucks, especially against moving targets, and your screen is bouncing all over the place worsening accuracy even more.



                          So this gun, which has a scope and is SUPPOSED to be more accurate at longer distances, is not. The AK is actually a better choice, because even if the targets are smaller, it's easier to kill them.



                          In effect, no gun with a scope can stand against someone who is good with an AK, with the exception of awp, or headshots, because only that can possibly kill an AK before he kills you. And it's fairly hard to get headshots with a scoped gun while moving around the amount that the AK is doing (with the exception of those who are exceptionally skilled with a scout, because their movement speed increases their mobility), which you shouldn't have to do anyway because crouching is supposed to be the way you use scopes to their full effect.



                          Seriously, the only people who disagree with me are those who never use the sg552/aug's scope against an aware target (how "newbie"), and who prefer to be the ones dealing out the headshots to "newbies who crouch at long distances" with their AK wondergun.



                          Their advice to me is "just buy an AK like everyone else does and learn to aim". Which to me is not an answer, as all that does is just increase the fact that AK, M4, and AWP are basically the only guns played.

                          Comment

                          • dirtyd

                            #88
                            i love the shield. however i believe that if it had an overall life it would make it better. say for example it could only take so many shots before it started to demolish. so basically it would have a life of its own. because real shields do that.



                            and also i believe you should be able to pick up nades and what not from dead guys and use them. because i mean where do they go?

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