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  • stooopid

    #46
    Its good to see a comments page with some insightful remarks.
    Thortok2000 wrote..

    One final option is to not let the CT's buy awps. This way, they can keep the shield, the T's can keep their awp, and there would be more 'team identity'. This is the suggestion I consider would solve the awp/shield problem the best.
    Although this may counter the shield well, giving only the Ts the option to buy the awp would cause very serious rape on many maps with long-range confrontation points, such as de_aztec. I think that without other significant balancing measures this is not a particularly good solution. Having said that, I agree with most of the other stuff Thortok said...



    -stooopid

    Comment

    • DeAceShooter

      #47
      Thortok2000 wrote..

      Okay, a few things to address.



      1: I've always disliked VALVe's lack of community support. The common complaint (that they don't listen) is incorrect. They don't respond. Or didn't.



      This says the point I've been trying to make all along. The simple 'we're working on it' is soooo much better than silence, and hopefully VALVe will realize that patient people (like me) will stop complaining and asking about it for a few weeks or so, now that an answer has been given.



      2: As far as the gameplay suggestions, a couple things:



      A: Reduce the damage and accuracy of AK and M4 (and perhaps other rifles) at great range. Other than the sg552 and aug, these guns DO NOT HAVE SCOPES so technically their accuracy should suck when the target is hardly bigger than the crosshair they're aiming with. However, I frequently die to a headshot (with one bullet!) from an AK at ranges of 60 yards or more. When trying to autosnipe a AK user, I die 90% of the time. Most other guns are fine but the 'headshot from the other side of a football field' has got to go. M4 is slightly better than the AK, but still accurate enough that they can land 3 or 4 bullets in you at that range and get the kill.



      B: I will always call any one-hit-kill weapon as unbalanced. Your movement rate is slowed...so what? Lots of awpers quick switch to a pistol when sidestepping to negate that. They also run with a knife to get into position. Body armor does nothing against an awp, or so it seems. The only way not to die is to get shot in the leg, and then you're stuck in place for a good five seconds so another shot can easily kill you. More on the awp when I talk about the shield.



      C: M4/AK abuse. Rate of fire and damage make it almost worthless to buy anything else if you've got the money for these instead. The scoped functions of sg552 and aug have less accuracy (other than the first shot, and faster recoil adjustment to get that first shot) than the M4/AK. Since the M4/AK still have too much accuracy even when it's not the first shot (watch dynamic crosshair, it isn't at the smallest possible yet, so the recoil cooldown isn't even done and they can still get great accuracy), and a high amount of damage and rate of fire, and not too small of a clip either, they are constantly used and abused. Frontal, close-quarter combat will inevitably give these weapons the win.



      My suggestion is to reduce their usefulness at long range (make them useful above smgs or shotguns, but not against anything with a scope, at long range, the scope should win on accuracy). Perhaps also have body armor work against them. Or remove the 'stopping' effect these two guns in particular have when shooting the enemy (preventing any escape to a better location to fight).



      C: The shield. I think it in itself is fine (assuming all glitches are fixed). However, movement speed needs to be a lot slower (for example, the speed when closed should be set as the speed when open, and the new speed when closed should be even slower). Make grenades either do more damage to a shielder or force him to drop the shield. When a shielder has something to his back, he takes a small amount of damage even when he blocks a bullet with the shield (this prevents those just camping against walls/corners to prevent being flanked). Perhaps simply making the shield smaller and easier to flank. Having the shield give ZERO protection when reloading.



      The shield does it's job pretty well (being an anti-awp) but there's still problems with it. For one, a correctly used shield and a teammate can take out any single terrorist without him standing much of a chance. The terrorist has to kill the non-shielder (which may be hard if he's behind the shielder) while avoiding bullets from the shielder. If the shielder isn't good, he can be killed first, or not worried about because he can't kill you while you go after the other, but if he is, it's very hard to circumvent. I know this because I'm a good shielder, lol



      Another thing to note is that this gives the CT an anti-awp while the T's don't have any anti-awp. The T's have nothing similar to a shield in any way, so no matter how balanced the shield is as a weapon, there is still no 'equating factor' on the T side. The T's have no way to shield unless they can kill a shielder, pick up the shield, and stay alive (usually a difficult task for a T against good players). The CT's, however, can not only shield, but can awp with impunity as the T's can't shield the awps.



      So either let the T's buy shields (perhaps a 'different type' of shield with a different skin, one that would be available to terrorists to use), or give them some other weapon that provides some offensive or defensive power to equate the shield.



      One final option is to not let the CT's buy awps. This way, they can keep the shield, the T's can keep their awp, and there would be more 'team identity'. This is the suggestion I consider would solve the awp/shield problem the best.



      D: It never makes sense to me how the C4 timer can't be set by the person actually planting the bomb. If I want to set it for 8 seconds, why can't I? I know it's really unbalancing and everything, but if you look at it logically, a terrorist who really wants to bomb the place will either suicide (instant explosion upon reaching the target), or give it just long enough to get away from the explosion himself before blowing up. However, on a balance issue, this gives CT no chance to defuse.



      Also, on servers with high times (like 45 seconds), the CTs almost always defuse. On servers with low times (30 seconds or under), the CT's almost never defuse.



      The answer? Let it not be a server variable, but have the defuse time be set to the map itself. This way, small maps (with less travel time) can have smaller times, and big maps can have bigger times.



      E: We have say and team_say. Let's have voice and team_voice (team voice being the default of course). Remove alltalk as a server command. I want to be able to strategize with my team, and lots of people want to talk trash to the other team (or just chat).



      F: Let's be able to mute the radio chatter whenever you mute the person. Not sure if this is the case already, but I think it isn't, so it should be.



      G: What is the point of the jump disconnecting you from a ladder? When has this done anything useful besides make you fall and hit the ground and take damage? I have removed jump and replaced it with a bind for jump-crouch, highly useful, however whenever I take a jump towards a ladder, I have to make sure to let go otherwise I just jump off it.



      If a point can be made as to why it should stay like this, then I'll listen, but this is one little small thing that can probably be taken care of easy, and won't hurt anyone in the fixing.



      I think that's enough suggestions for now.



      3: As far as why the lan version for CPL but not the public, CPL is a respected place, VALVe was on hand for it, and there were already anti-cheat and anti-piracy measures in place. However, for the general public, steam is meant as an anti-cheat and anti-piracy method, which it is. You can't pirate the game if you have to verify online before playing. So offline mode is a more complicated manner than people think.
      tbh ur suggestions whilst some are good would be pushing cs even more towards realism. This is not something I want - games are there to be fun not identical to how it owuld bein real life



      Theyve already taken away enough of the fun by removing bunny hopping, constant jumping, decreasing accuracy so its more spray friendly and slowing the time it takes to get teh awp scope up



      sure those thigns werent realistic but it was a more fun game which is what its all about really

      Comment

      • Splatula

        #48
        Edited by [user="194222"] @ [time="1074184906"]

        They didn't provide an offline "version" of CS for CPL... they provided an actual Valve content server, which would essentially be the same as contacting a valve content server over the net.



        The sheild has a couple of glitches left, but isn't that big of a problem if the T's actually coordinate their attacks properly. I think the sheild encourages teamplay, at least for intelligent players that know how to use/counter it.



        The AK is only accurate if you burst, and people know where the bullets hit through experience... if you change accuracy then they'll just learn where the bullets will hit and adjust their aim accordingly. The AK IS a powerful weapon, just ask any US soldier in Iraq or Afghanistan how many body parts fall off when you get hit with an AK. The M4 IS a bit too accurate during sustained fire, but that should be easy to fix. Otherwise these weapons are the staple CS items, and with all these new weapon changes you'll see more and more weapons diversity.



        The only balance issues I would make for the shield is any bullet .45 or larger should be able to penetrate and cause SOME damage. I also like the idea of nades or an AWP causing a sheilder to drop the sheild... but it should be a chance thing. Like an AWP or nade hit has a 60% chance of making the sheilder drop the sheild to the ground. The other thing is, only a fixed number of sheilds should be available for purchase by CTs. You shouldn't see a full team of sheilders forming a phalanx against you.



        If you're being attacked by a sheilder and another guy, try to keep the sheilder between the two of you, it stops CT bullets as well as T's. If you can get close to a sheilder, knife 'em!



        Autosnipes now rock, I don't think they're too powerful... they're expensive for a reason finally. Unless you got a HS, which will take someone out whether they're using a 5-7 or an AWP, it takes like two shots to kill a guy at least. When you hear tak tak tak, don't run out in the open dumbass.



        I have been totally blown away by an AWP when not wearing kevlar.. AMX mod said I was hit in the ARM. So I don't know about that.



        P.S. Sorry CS Nation staff and users... I don't mean to write an entire article EVERY time I make a comment.

        Comment

        • [Mage]wildwest

          #49
          Agreed the aug/sig x-hairs suck. And what happened to the csnation hosted sprites? Doh I reformatted my computer and lost my aug/sig sprite. Suppose I will just have to wait for valve to fix it.

          Comment

          • HowlinMadMurphy

            #50
            Valve had better not listen to Thortok2000 about the AK and M4, it would make me cry. Even though I really don't use them very often, since I like to try to master less popular weapons (nothing like owning AK/M4 carriers with the pump shotty or TMP/MAC-10, for example). Nobody every brings this up, but if you're striving for realism, the shield is a complete joke. Now I don't care about it stopping all fire, even rifle and high-caliber, since it was made to be an AWP balancer. But the size of it is absurd. If they made it shorter, like down to mid-thigh or the knees, then a player would have to crouch to get full protection. Keep the speed the same, and just change the size. Then two AWP shots in the legs could kill you, or lots of shots from any weapon. It would still guarantee total upper-body protection. I haven't exactly thought this out too much, so if anybody can think of a reason that this wouldn't work, lets hear it.

            Comment

            • sPaNkThEmOnKeY

              #51
              jedi764 wrote..

              Why do people hate the shield so much, I think it's the best thing to come along. People call it a cheap weapon for pussies. But when you think about it, the awp is a one shot sniper that kills with one hit anywhere except the legs or arms. people can pick off others as they run. Now I think ppl are pissed about the shield because it actually gives a chance to some ppl who can't fire for shit. It helps stop those lethal awp raping from the Aztec bridge or the Dust tunnel. People hate the fact that they have to actually try to kill someone with the awp instead of BANg your dead, BANG your dead, Bang your dead. The shield is in my opinion a vital game piece that makes CS more exciting and adds some new flavor and dimension.
              So the CT's get both an AWP and shield??



              Maybe we should let the CT's keep the shield, but make it so they can't buy the AWP anymore.



              I suck at both of them anyways.



              sPaNk

              Hmmm...here is an idea. For all of you that have played America's Army...maybe they should add breathing to the scoped AWP so that just like in AA, you have shoot between the inhale and exhale to be accurate.



              sPaNk

              Comment

              • lopinboy

                #52
                HowlinMadMurphy wrote..

                Valve had better not listen to Thortok2000 about the AK and M4, it would make me cry. Even though I really don't use them very often, since I like to try to master less popular weapons (nothing like owning AK/M4 carriers with the pump shotty or TMP/MAC-10, for example). Nobody every brings this up, but if you're striving for realism, the shield is a complete joke. Now I don't care about it stopping all fire, even rifle and high-caliber, since it was made to be an AWP balancer. But the size of it is absurd. If they made it shorter, like down to mid-thigh or the knees, then a player would have to crouch to get full protection. Keep the speed the same, and just change the size. Then two AWP shots in the legs could kill you, or lots of shots from any weapon. It would still guarantee total upper-body protection. I haven't exactly thought this out too much, so if anybody can think of a reason that this wouldn't work, lets hear it.
                I think me and Thortok have argued a lot (right?), but I damn near agree with everything he said! M4 AND AK NEED A SWIFT KICK IN THE ASS!



                As for AWP though, until they make AK and M4 less userfriendly and BS, AWP is technically balanced. Once they nerf AK and M4, then they can mess with AWP and every other weapon.

                Comment

                • garfong

                  #53
                  Thortok2000, I agree it would be nice to control who can talk to you more easily (especially on alltalk servers). They already improved the autosniper so cs is more newb friendly. Jumping off of ladders is important! Especially for maps like train. I really don't think valve cares what pubbers think about the gameplay balances (which is definately a good thing).

                  Comment

                  • nezermundy

                    #54
                    got the new update and i can't play cs any more it does not load the main menu in cs

                    Comment

                    • lopinboy

                      #55
                      garfong wrote..

                      Thortok2000, I agree it would be nice to control who can talk to you more easily (especially on alltalk servers). They already improved the autosniper so cs is more newb friendly. Jumping off of ladders is important! Especially for maps like train. I really don't think valve cares what pubbers think about the gameplay balances (which is definately a good thing).
                      Yup, such a good thing that seeing as pubbers make up over 85% of the CS community, not listening to them won't help them sell their product later down the road. Also, saying the autosnipers made the game more newb friendly is completely wrong, since the game was already at the max of newb friendly when they removed jumping and let the M4 and AK become damn near the only used guns.

                      Comment

                      • muff99

                        #56
                        Update is life, servers are hard to reach ... as usual ...

                        Comment

                        • f0liage^

                          #57
                          i would disagree that over 85% of the community are pubbers i would guess a figure closer to 45%

                          Comment

                          • Spedmaster

                            #58
                            4:03 EST, can't log into Steam. Steam website is down. Massive updating?

                            Comment

                            • Antinous-ODY

                              #59
                              its wierd cuz just today i was thinking that i avoid the sig/aug cuz of the ch....



                              g g g g unit

                              Comment

                              • GrimmyD

                                #60
                                try deleting clientregistry.blob in your steam directory, and loading up steam again.

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