ooo me like rebuy!
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MikeJ wrote..
not exactly. the rendering code was not taken from quake since quake only renders in software mode (NOT glquake). other portions of code were used, portions. HL is not "built on top of the quake1 engine", it used bits from it to save valve time on recoding the bits that ID software has already done extremely well. like BSP mapping system, memory management, sound caching, key binding etc etc. btw im not arguing with you, just tryingn to be imformative thats all. HL is its own engine.
Half-life was built on the quake1 engineHelkite wrote..
there is. when someone fires, they light up themselves and the surrounding area. happens on my computer, dunno why u cant see dynamic lighting. now what HL doesnt have is COLOURED dynamic lighting, like quake3 has, that would be nice
Sweetness!! I've been wanting shadows since 1.4!!! All I want is dynamic lighting from the muzzle flashes, then I'm happy.
Andeh wrote..
you cant be serious? the para has terrible accuracy and for that kind of price it should be a feared weapon, not one you can just laugh at when someone is shooting it at you. a para should be a light support weapon which covers your team mates as they advance, ie when its being fired, enemys know that if they step out to attack your advancing teammates they will be mowed down by the para's insane rate of fire. currently the para is very innacurate and has a very low rate of fire to be an effective support weapon.
para is fine, no need to adjust that
appended @ [time="1069887440"]lopinboy wrote..
a) yes! at least make them slightly more accurate and reload quicker, esp the m3, redo the player model so it doesnt block the view when you rechamber it. (not difficult)
Now they just need to:
A) Increase pumps damage.
B) Increase all SMGs damage.
C) Make M4 and Galil less spraying.
D) Make Para useful
E) Give Deagle back its 3 shot kill or reduce its recoil some.
b) increase damage only for close range, mp5 in real life is lethal at close range but useless at long range. so for long range make it so it does less damage per round.
c) thats hard to do without redoing the complete mechanics of the recoil system. something the "pro-gaymers" would dissaprove of. maybe give galil 25 bullets and famas 35?
d) see above.
e) well the pistols were all neutered in CS 1.4 to stop ppl sniping with them. something a pistol SHOULDNT be used for. its a backup weapon and it is meant for close quarters, not long range sniping. and deagle is still a 3 shot killer, or 2 shots.Comment
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xlokix wrote..
1) You got me there... but he does imply that 1.5 was smooth for him
hm. i thought shadows of people were impossible in the half-life engine
1.) you didnt post your video card, for all we know you could have an intel 8mb card
2.) disconnects will probobly be fixed soon
3.) try finding a game that doesnt discriminate 56kers
4.) some problems you can just reinstall steam and they will be fixed
2) People said that about offline play... 2 months ago?
3) CS 1.5 (i know. played for 2 months on dialup, banned several times for hacking suspicions)
4) Reinstall everytime something goes wrong? This isn't Windows98 here :PComment
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es12 wrote..
how do u know they are ignoring them? do u work at valve and know something we dont? what if valve just simply are bogged down with so much work that they havnt gotten round to it yet? its only been like what a week that d3d hasnt been working? oh no! you poor thing! looks like ull have to do something else now lol.
it's funny how valve likes to ignore issues alot of people have: d3d.Comment
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