lopinboy wrote..I hope you're not referin to valve...as computer developers are lucky to make a few hundred thousand, much less millions 'at stack' ...publishers i believe, hold more in their pockets than the developers...i.e. activision would hold more money than say, Raven Software (a small 50 man team a few years ago, who developed SOF1/2, Elite force, etc)~
Millions of dollars are at stack and they are paying a person $100,000+ to make sure this type of stuff doesn't happen. They screwed up and hired a person who shouldn't of been there and now they might be paying for it.
Either way, gg on that punching bag picture...too bad its only a picture..? I bet you could market that with Velcro letters and matte back pictures and people would buy it..ill stick with the classic dart board though (not the rubber-tips for you kiddies)
"Mommy WOW! I'm a big boy now!"
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That is not entirely true, the post on UKTerrorist.
If you bothered to read the Steam Terms of service, etc. you would notice that by registering an account on Steam and using Valve's system puts you under a sort of contract, officially referred to as a 'Subscription'. Everyone who now plays 1.6 obviously has a Subscription and if you don't, then you will not be playing it or any other HL mods in the future.
What this is basically, is for people who do 'not' own or have not purchased a copy of HL or one of the retail releases. If you have a cd-key, you're fine to go basically. If not, then you do not have a 'subscription' and you must 1) buy the game in-store, 2) buy the game via Steam and download it, 3) give up and bitch about how commercial things are now with Steam (which is no different than it was before, just now things are more centralized).
Steam is the best thing to happen to a gaming community yet. It's a standardized, central platform to combat all the system configurations each game must go through, including the entire inconvienance issue people may have with going to a store on release day. The most apparent problem would be not enough bandwidth to pull this off effectively in the United States (where broadband is often monopolized in lower economic areas/not offered at all). The solution for this is for companies (hint hint AT&T) to discontinue their large conquests for broadband domination, but try to picture that happening any time soon. The fact is, the companies do not wish to make it more readily available, nor do they wish to give a more standardized service. Instead they prey on the confusions of their customers, the local exchanges and regions offering the service and non-governmental interference. Enough on that.
Steam has the potential to truely and uniquely out-perform any 'web-install' concepts in the past. One of the most interesting concepts I've heard of was when the Real Network (RealPlayer, etc) started up the r&d for compressing entire pc titles down to approx. 20MB (as an example, they had a goal of pressing Q3 into a 20mb file) and allow people of all connections, broad and narrow, to download these files after purchasing, via a streaming network. It was an amazing concept and, after all is said and done, when you have these large files and the CDs they came on (HL, CS, DOD Retail, etc etc) then the little updates and lack of 'patches' is all the more worth the effort, bugs, and long-awaited version 1.0 release.
Question remains, which version is our software now..?

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