as I understand, the client/server-issue is like a "Possible World Scenario", right? like, when I fire and my client draws decals, they COULD actually hit there, but the server decides where they actually hit. this is just to say, firing away on your own will actually give you some idea of where the bullets COULD go... and if you do it enough times, you'll get an understanding of the spread... right?
correct me if I'm wrong (garry)
:)
correct me if I'm wrong (garry)
:)
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