CS Bullet Pattern Analysis

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  • Ferox448

    #61
    Just go find and read Counter-Strike UNclassified, its much more indepth, covers the fact that the HL engine is split in 2, and more, better than that spam attack of a website anyway.

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    • stooopid

      #62
      The summerblue report was about 1 billion times better.



      -stooop

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      • ZeNiTH

        #63
        joe wrote..

        not very useful actually. the bullet marks on the wall are created on the client, but the actual bullet paths are calculated on the server. so looking at screenshots to deduce shot results is misleading.
        ive seen people make designs of their bullet holes online before, wouldn't that show that what the client sees is also what the server calculates?

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        • LuftWaffle

          #64
          Zenith, presumably they'd be firing single shots, which would be accurate on both ends... not that it matters anymore since they now share the random seed, like I said.

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          • SirLoin

            #65
            So if Im in San Diego and am playing on a server in the Bay Area, how accurate will my bullets be if I spin around really fast while jumping and spraying full auto with an AK? Ill work on it and let you guys know.

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            • Darklord

              #66
              well actually u'd probably clear the whole map for enemies that way. and friendlies.



              really, u would. that's 1.5 for ya

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