Since none of these changes will ever appear in CS unless whoever making the decisions has already thought of them and put them in as their own, I offer you one Retail-er's opinion on how to improve CS;
i've been playing since 1.1, (well 1.0 but i sucked too much and went to play UT against bots :) ) and therefore I don't have much of a sense of history when it comes to major changes. I also had no idea this was how aiming worked; i knew it was random, but damn... MY personal opinion of how to make CS better is:
1) Reduce random headshots (make the randomizer slanted against hitting the head after say the 4th or 5th shot), and use rizzuh's idea of removing long range headshots
2) Change jumping back to 1.3 jumping, OR make the penalty come on the second jump (one jump wouldn't make a real soldier slow down that much, loaded down or not, and far too often we're just taking advantage of something that was SET UP in the map when it was designed, i.e. before jumping was changed, and having the penalty on the second would make all the maps play much more like the old; it would un-'break' italy a tad)
3) Speed up the walkspeed just a bit, not even to 1.3 levels, just faster then it is now (if you master it, you can run pretty quickly while being silent, especially on certain surfaces...)
4) This one is reaching, but, have said certain surfaces make you silent while running (anyone remember the last time they made a big THUMP THUMP THUMP while running on sand?)
i've been playing since 1.1, (well 1.0 but i sucked too much and went to play UT against bots :) ) and therefore I don't have much of a sense of history when it comes to major changes. I also had no idea this was how aiming worked; i knew it was random, but damn... MY personal opinion of how to make CS better is:
1) Reduce random headshots (make the randomizer slanted against hitting the head after say the 4th or 5th shot), and use rizzuh's idea of removing long range headshots
2) Change jumping back to 1.3 jumping, OR make the penalty come on the second jump (one jump wouldn't make a real soldier slow down that much, loaded down or not, and far too often we're just taking advantage of something that was SET UP in the map when it was designed, i.e. before jumping was changed, and having the penalty on the second would make all the maps play much more like the old; it would un-'break' italy a tad)
3) Speed up the walkspeed just a bit, not even to 1.3 levels, just faster then it is now (if you master it, you can run pretty quickly while being silent, especially on certain surfaces...)
4) This one is reaching, but, have said certain surfaces make you silent while running (anyone remember the last time they made a big THUMP THUMP THUMP while running on sand?)
. oh well, on a sidenote, it has been a good week, germany advanced to the WC semi finals and England went home :).
Comment