CPL uses CS 1.4

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  • GonePostal

    #46
    fB|-BlackCaT- wrote..

    Ok I had to write something.



    "Too much camping in 1.4."



    I don't know where you people have been; but I've been playing in CS leagues for well over two years now; and every match I'm in people camp like hell.



    The point is to compete the objectives; if you try to kill everyone on the team; you will get your ass beat.



    CTs camp to hold the bombsite; Ts camp to hold the hostages.



    Learn how to play the fucking game; because if your bitching about this then you shouldn't even be in a league... league-play is very different from your local "ffa" pub servers.



    "The CS team didn't state that there was going to be major changes in 1.4."



    First off; the CS team currently is: Valve; Gearbox; Gooseman and Cliffe. The moderators of the CS forums have no say in what goes into CS or comes out of CS.



    The jump change (the biggest change in CS besides Valve Anti-cheat) was announced AWHILE before the actual patch was released. And CS1.4 was OPENLY beta-tested for AWHILE before the patch was released. So you could go on any website and see what we being changed... it's not like it was in the dark or anything.



    "The physics bug was fixed; now we walk slower."



    It was a bug; bugs get fixed; deal with it.



    The walking speed needs to be nerfed a little; but walking isn't non-useful.



    Adapt people.
    Then tell me how easy it is to overcome campers now that the walking speed has been nerfed smartass. It is certainly much harder and this makes camping even easier. I'm not talking about the defending team. You expect the defending team to camp and have an advantage, but there has to be some more balance between offense and defense. The matches I played, the defending team won almost every single time because the bomb sites were camped so well, there wasn't a good way to rush in.



    The moderators in the I/S forum are put there to take ideas and suggestions for the next version. If they don't have a good idea of what is happening in the next version and what the CS team wants, they wouldn't be there.



    I'm talking about back in 1.1 it was said there wasn't really going to be any major changes to the gameplay except bug fixes, tweaks, and anti cheats until a new game of CS was made like CZ or CS2. The moderators wouldn't have said this if they didn't hear this from the CS team themselves. Then 1.3 comes out, no major changes as expected except bug fixes. Then steam comes out with 1.4 beta and it's announced that they are going to make major changes like jumping. Isn't that quite hypocritcal?



    Unless you just suck and never used stealth in CS to it's full potential, stealth makes up a huge part of CS. And if you can't move fast enough while being stealthy, you might as well just be sitting still. Yes, you can still use it, but is it anywhere near as effective as it should be? It's barely any faster than crawling. If CS 1.5 came out and all the weapons except knifes were removed, and you were told to adapt, what would you think? It's pretty much the same thing with stealth. Stealth is not very useful anymore.

    Comment

    • HankPym

      #47
      Edited by [user="1497"] @ [time="1021740080"]

      Hi there, I've been registered forever, but I rarely post here.



      People seem to forget that the reason jumping was changed was NOT to stop people from jumping like idiots, but to prevent bunny hopping. Somewhere in the news archives is an old demo of what actual bunny hopping looks like. It shows somebody using the ACTUAL technique of bunny hopping to jump from the roof of the warehouse of cs_assault onto the bridge. I don't think that anybody can argue that that is a form of cheating that should be removed, and THAT is why the jumping was changed.



      The link to that demo is dead, so you're just going to have to take my word for it.

      Comment

      • -Aragorn

        #48
        Edited by [user="10696"] @ [time="1021740108"]

        Still balanced. Everyone else has the same handicap. And both teams have the chance to be the defending team.

        Comment

        • Exo

          #49
          HankPym wrote..

          Hi there, I've been registered forever, but I rarely post here.



          People seem to forget that the reason jumping was changed was NOT to stop people from jumping like idiots, but to prevent bunny hopping. Somewhere in the news archives is an old demo of what actual bunny hopping looks like. It shows somebody using the ACTUAL technique of bunny hopping to jump from the roof of the warehouse of cs_assault onto the bridge. I don't think that anybody can argue that that is a form of cheating that should be removed, and THAT is why the jumping was changed.



          The link to that demo is dead, so you're just going to have to take my word for it.
          Bunny Hopping was taken out in 1.3. 1.4 took away people jumping around like idiots. I was one of the idiots, so it was hard for me to get used to it, so you all can die.

          Comment

          • GonePostal

            #50
            Aragorn, both sides do not have the same handicap since one side is camping and the other side is trying to rush in. It is much easier to camp now since stealth is so slow. You have much more time to realize where they are coming from and set up a good defensive position.



            These changes do not encourage the objectives to be completed because you have very little chance of rushing to the objective and living. It really encourages camping since you have the most advantage that way.



            And as Exo said, accelerating while jumping was removed in 1.3. 1.4 removed people jumping repeatedly to avoid being hit.

            Comment

            • Sith

              #51
              sw1tch wrote..

              I

              Although I'm not a fan of 1.4, I have to say I prefer it over b5.2. And now I'm going to sleep after a hard night out. (of my room)
              drew the funny thing is you started playing in..1.1 was it?

              Comment

              • Jsunu

                #52
                I don't get it.. Most l337 players whine and whine but really.. if they are really truely l337 players wouldn't they make up new and better tactics to kill the supposied "n00bs"???



                I mean come on!!!

                Comment

                • GonePostal

                  #53
                  I already told you the best tactic for 1.4... camping. It's that simple. You only have so many options when you are restricted in so many ways.

                  Comment

                  • rizzuh

                    #54
                    GonePostal wrote..

                    Aragorn, both sides do not have the same handicap since one side is camping and the other side is trying to rush in. It is much easier to camp now since stealth is so slow. You have much more time to realize where they are coming from and set up a good defensive position.
                    Is this why 3D beat TAU as terrorists by one more round compared to their CT victory? Oh wait, I have an explanation. Because 3D is better. All versions of CS come down to skill, not speed or camping.



                    Of course the defensive has the ability to get their first. That is the point. It's a game of chess. The smart thing to do is to avoid their defense and find their weakness. That is where strategy starts to come in. If the defense never reached the defensive positions first, then they wouldn't be a defense.



                    Dumb arguments from someone who doesn't even play CS 1.4. Camping (by offense) is almost never done in CPL-level matches and right no we're talking about the CPL.

                    Comment

                    • GonePostal

                      #55
                      Edited by [user="2345"] @ [time="1021753674"]

                      rizzuh, if you aren't going to read my posts carefully enough to respond to them, I'm not going to waste my time on you. I said it is much easier to be in the defensive position now than before. It doesn't make them God. Of course if one team has more skill they can over come the disadvantage. But what about equal skill levels? Than the defensive side will win just because they are on the easier side. In 1.3 there was more balance between defending and attacking due to the fact that there were less restrictions like walking speed etc... How many times do I have to say this? That means the matches were more about skill than which side you are on. All versions may come down to skill, but how much more skill the attacking team needs varies from 1.3 and 1.4. The point of rushing is to get there before the defensive side has a chance to set up a good defense. So, if you rush in fast without the other team hearing you, you have a much better chance of surprising them. But if you are unable to rush in as fast like 1.4, they have more chance to set up, and you have more chance of being spotted.



                      Again, I can tell you don't read well. I said I still play 1.4 in matches for a tourney I signed up for before 1.4. If you think you are hot shit on a stick, post a demo of yourself. [sarcasm]I'd love to see how l33t you are with the new walk speed.[/sarcasm] You call my arguments dumb. Why don't you make your own arguments about how CS 1.4 is so freaking great? Because you can't. All you can do is rip on other people's arguments because you can't defend it. I'd love to see this.

                      Comment

                      • snoogins

                        #56
                        *waiting for response*

                        Comment

                        • JewToTheRescue

                          #57
                          GonePostal, have you ever heard of flashbangs? And as for the defending team having the advantage because they are in position crouching or whatever, isn't that the point? If the terrorists have some hostages, aren't they going to have the upper hand IRL? Also Gone, have you noticed that your accuracy is perfect for the first 2-3 shots with whatever gun you use while walking (excluding AWP etc..). And I don't understand why so many people complain about the walk speed being to slow, id actually prefer everyone move slower. I personally love using cl_forwardspeed, cl_sidespeed and cl_backspeed set to 200. With this setting everyone can run right past me but I have a backup, my mouse3 key is scripted to set my run speed back to default while I hold it down so I can get into position or rush for the bomb etc..



                          In short, GonePostal, CS is not what you want it to be, but then again, are you MihnLe?

                          Comment

                          • rizzuh

                            #58
                            JewToTheRescue wrote..

                            And as for the defending team having the advantage because they are in position crouching or whatever, isn't that the point?
                            Yes, it is the point

                            Comment

                            • GonePostal

                              #59
                              JewToTheRescue wrote..

                              GonePostal, have you ever heard of flashbangs? And as for the defending team having the advantage because they are in position crouching or whatever, isn't that the point? If the terrorists have some hostages, aren't they going to have the upper hand IRL? Also Gone, have you noticed that your accuracy is perfect for the first 2-3 shots with whatever gun you use while walking (excluding AWP etc..). And I don't understand why so many people complain about the walk speed being to slow, id actually prefer everyone move slower. I personally love using cl_forwardspeed, cl_sidespeed and cl_backspeed set to 200. With this setting everyone can run right past me but I have a backup, my mouse3 key is scripted to set my run speed back to default while I hold it down so I can get into position or rush for the bomb etc..



                              In short, GonePostal, CS is not what you want it to be, but then again, are you MihnLe?
                              Flashbangs don't mean shit when you are able to turn around before it flashes. You should try it. Can you not read, or did you learn to read with Phonix but never learn to comprehend? I just stated the same thing above. I'm not posting it again. In short, you spelled Minh Le wrong and can't read you ass gremlin.

                              Comment

                              • JewToTheRescue

                                #60
                                LOL GonePostal! I know about turning around for FBs, but even in that event they have still served some use, enough to where you have the advantage. As for my inability to comprehend, that actually applies to you. I never said you were wrong or anything else to that effect. I simply stated that the defensive team is supposed to have the advantage. 1.4 is just enforcing that fact moreso. And im SO sorry for spelling MihnLe wrong, I don't proofread what I write :\

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