Yeah, and I paid for HL.... I don't feel I've yet gotten my $40's worth out of it! Heh, really...... considering it took a mod to make the game playable it probably wasn't even worth it.
CPL 1.3/1.4 poll
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I have to agree. When I strafe with the AK and get 3 headshots, there's something wrong. I checked the stats on a server I frequent today, and since 1.4 came out, I've almost doubled my headshots. So thats... 14 days logged I got, say 20. Since 1.4 I'd have about 38.
Watching CPL 1.4 would be rather slow... I dont think I'd enjoy it at all.Comment
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First off as you read this you know who it is directed towards…
When I think of CS I can relate it to real life because your in a real life situation. Now this "skill" that most of you are referring to in 1.3 is really unrealistic exploits of the game. Now people will say that this game wasn't meant to be realistic. Sit back and think about what this game is really about and what it is made up of. It uses real modern weapons. It has real modern characters. The environments are more modern or settings from older times. CS is being taken to where it was meant to be. use key stop, quick switch, and jumping pistol headshots are all things that are being used to as a means to exploit the game that CS is. Some say get rid of the slow down on the first jump... ok put on Kevlar, HE grenades, concussion grenades, 48 9mm pistol rounds in clips, 120 9mm rounds in clips of 30, combat boots, sidearm, and a primary weapon then go jump around like a rabbit... wait you cant jump around... heh, weigh allot?? Thought so.. and now if your one of those people you will be thinking, "WTF, this game wasn't meant to be real" and for the record I'm laughing at you right now and so is the real CT's that probably got pissed when he played the game and was fastswitched from 2ft away and killed with a 50 caliber sniper rifle.. heh. Now your thinking I'm just a noob who is sick of getting killed by these methods and again I'm laughing at you… Personally 15 on 15 public server games is DM but as for watching a match with a elite group of people moving as a real team using real squad based tactics is what I would find fun to watch. These players moving as a team is what would make them the best. Not whether they are better at exploiting the game then the other guy or not. Watching people hop up and down a map getting headshots while in mid air at ranges which are just ridiculous as well as using the awp as you would an smg is just lame. And as for the random headshots, yes they are annoying but believe me the chances aren't all that high. Most of the headshots you see are legit. it doesn't take a genius to know that if you aim for the head you may score a headshot.. And to all the ignorant people who complain about all the headshots in 1.4... they fixed the boxes, now when you shoot for the head you get your headshot and again people who know how to adjust their sensitivity correctly and aim for the head are going to score a headshot. But I do agree the recoil in CS sucks. CS2 anyone??? heh, I cant wait to hear all these ppl when CS2 comes out.. hmm what will they say, "this wasn't the game goose intended it to be!" I love that one, lol..Added @ [time="1020241542"]
fix the walking by the way...
^just had to throw in one small demand... Im not like most who demand the world from valve(as if coding new things were cheap, heh)Comment
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I say use 1.4, any ongoing sport changes its rules over time, and the players can either adapt or not play, they arent being forced to compete. Besides, it just doesnt make sense to use an old cs version, all it will lead to is dispute. If clan Jimmeh wins the cpl under 1.3, then every semi major clan who plays 1.4 will claim they have more skill than the aforementioned clan jimmeh, and that they are just lamers who cant adapt. Likewise clan jimmeh will just claim that 1.4 is for noobs and the real skill lies in 1.3. The participants of a major event such as this should use what 95% of the cs community is using, 1.4. If they dont, they arent really setting themselves aside from the general populasComment
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Edited by [user="27108"] @ [time="1020249625"]
CS realistic? Is de_dust realistic? If you answered yes to that, read no further. Your opinion doesn't matter since you clearly live in a different reality.
And jumping more than once, twice or even thrice without slowing down with 30kg of equipment is highly possible. Army grunts do it all the time in this little thing called an obstacle course.
Furthermore, it makes absolutely no sense that I can run around for a full 5 minutes on full speed but cannot jump once to save my life without twisting my ankle in a GAME when obviously I can do it in real life(don't argue with me on this. Been there done that.)
That said, I don't agree with CPL using 1.4. Not until Valve tweaks the gameplay to a more spectator friendly speed at least. Sure, 1.4 may be used by a huge section of the community now, but if nobody voices their disapproval of the gameplay changes, CS will remain the 2D campfest it is now. I'm talking mostly about the walking speed, and to a lesser extent, the jumping restriction since if everyone's going to continue playing de_dust on the pub servers, by all means unbind the jumping key. CPL here is a medium, an opportunity for the community to voice our opinion. Do you really want to watch games where it is more logical for a CT team to throw away a round once the bomb is planted? Or where every Tom Dick and Harry can score headshots galore?
To draw an analogy to soccer, imagine if one day all soccer balls were replaced with medicine balls becoz them soccer newblars couldn't hook a ball into the air to save their left nut so in order to level out the playing field, FIFA turned soccer 2D. Adapt you say?
Added : To the guy above who said they fixed the hitboxes, that's just so wrong. Get a guy to camp in a corner, take your AK and aim for his head. That bug is still there. And you don't have to aim for the head to get a headshot now although the head hitbox does cover the head now. It's like they hardcoded sv_clienttrace to 3 instead of 1.
And while we're on the subject of bug-fixing, amidst all this crap flying around the fan, i'm still waiting for a solution to the drawradar bug that's been around since time immemorial. Oh wait, i'm sorry. Newbs don't use radar so we can forget about Valve fixing that. o_0Comment
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McClaine, when was the last time a gun, say an assault rifle, fired full-auto would hit at one point, and then the next bullet hit a point 3 feet to the left. in the half second or so it takes between each bullet, thats some pretty insane kicking. Also, running backwards. Can YOU run backwards as fast as forwards? I cant, seems UNREALISTIC to me. Can you survive a grenade to the face? No, neither could anyone else, but in CS you can, sounds UNREALISTIC to me. Without a helmet you can survive 2 -3 9mm rounds to the skull, sounds UNREALISTIC to me.
You cant just say "this is based on Counter-Terrorists groups fighting Terrorist groups, they have the skins that look like them, and REAL (looking) GUNS! Therefore, its realistic."
The game isnt realistic. Being shot in the leg by pretty much anything would either incapacitate you or make you DAMN slow. Being shot in the arm would totally screw your aim up, not just for a second or so, for a LONG time. Being hit by an MP5 rounds while wearing kevlar is roughly the same as being hit in the ribs with a baseball bat, swung by a very large very strong man. It will probably break bones, and possibly puncture a lung.
I could go on and on with what is unrealistic about Counter-Stirke, but I think I've covered enough of it.
If you want realism, there's Rogue Spear.
If you want to run and jump and not worry about hitboxes, there is Quake.
If you want a nice balance of the two, play 1.3 Counter-Strike.Comment
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Edited by [user="22748"] @ [time="1020256436"]B2K_J_McClane wrote..
48 9mm pistol rounds in clips...........hmmmmmmmmm, i thought it would be .45 ACP........
First off as you read this you know who it is directed towards…
When I think of CS I can relate it to real life because your in a real life situation. Now this "skill" that most of you are referring to in 1.3 is really unrealistic exploits of the game. Now people will say that this game wasn't meant to be realistic. Sit back and think about what this game is really about and what it is made up of. It uses real modern weapons. It has real modern characters. The environments are more modern or settings from older times. CS is being taken to where it was meant to be. use key stop, quick switch, and jumping pistol headshots are all things that are being used to as a means to exploit the game that CS is. Some say get rid of the slow down on the first jump... ok put on Kevlar, HE grenades, concussion grenades, 48 9mm pistol rounds in clips, 120 9mm rounds in clips of 30, combat boots, sidearm, and a primary weapon then go jump around like a rabbit... wait you cant jump around... heh, weigh allot?? Thought so.. and now if your one of those people you will be thinking, "WTF, this game wasn't meant to be real" and for the record I'm laughing at you right now and so is the real CT's that probably got pissed when he played the game and was fastswitched from 2ft away and killed with a 50 caliber sniper rifle.. heh. Now your thinking I'm just a noob who is sick of getting killed by these methods and again I'm laughing at you… Personally 15 on 15 public server games is DM but as for watching a match with a elite group of people moving as a real team using real squad based tactics is what I would find fun to watch. These players moving as a team is what would make them the best. Not whether they are better at exploiting the game then the other guy or not. Watching people hop up and down a map getting headshots while in mid air at ranges which are just ridiculous as well as using the awp as you would an smg is just lame. And as for the random headshots, yes they are annoying but believe me the chances aren't all that high. Most of the headshots you see are legit. it doesn't take a genius to know that if you aim for the head you may score a headshot.. And to all the ignorant people who complain about all the headshots in 1.4... they fixed the boxes, now when you shoot for the head you get your headshot and again people who know how to adjust their sensitivity correctly and aim for the head are going to score a headshot. But I do agree the recoil in CS sucks. CS2 anyone??? heh, I cant wait to hear all these ppl when CS2 comes out.. hmm what will they say, "this wasn't the game goose intended it to be!" I love that one, lol..
fix the walking by the way...
^just had to throw in one small demand... Im not like most who demand the world from valve(as if coding new things were cheap, heh)
BTW the SAS train in the Beacon Breacons. They lug SLR which are about heavy as a G3, about 5 kilos while the mp5 is only 2-3 kilos.
AND THEY ARE EXPECTED TO CLIMB, RUN AND JUMP. OH yes, they do jump over rocks and stuff like that every often. In fact they climb and jump more often than they WALK.
AND IN CASE U DONT KNOW ALL CTs ARE USUALLY THE MOST WELL TRAINED TROOPS IN THE WORLD.
maybe Saddam's Republican Guard is an exception.... :PShifty_Eyes wrote..
Being hit by an MP5 rounds while wearing kevlar is roughly the same as being hit in the ribs with a baseball bat, swung by a very large very strong man.
McClaine, when was the last time a gun, say an assault rifle, fired full-auto would hit at one point, and then the next bullet hit a point 3 feet to the left. in the half second or so it takes between each bullet, thats some pretty insane kicking. Also, running backwards. Can YOU run backwards as fast as forwards? I cant, seems UNREALISTIC to me. Can you survive a grenade to the face? No, neither could anyone else, but in CS you can, sounds UNREALISTIC to me. Without a helmet you can survive 2 -3 9mm rounds to the skull, sounds UNREALISTIC to me.
You cant just say "this is based on Counter-Terrorists groups fighting Terrorist groups, they have the skins that look like them, and REAL (looking) GUNS! Therefore, its realistic."
The game isnt realistic. Being shot in the leg by pretty much anything would either incapacitate you or make you DAMN slow. Being shot in the arm would totally screw your aim up, not just for a second or so, for a LONG time. Being hit by an MP5 rounds while wearing kevlar is roughly the same as being hit in the ribs with a baseball bat, swung by a very large very strong man. It will probably break bones, and possibly puncture a lung.
I could go on and on with what is unrealistic about Counter-Stirke, but I think I've covered enough of it.
If you want realism, there's Rogue Spear.
If you want to run and jump and not worry about hitboxes, there is Quake.
If you want a nice balance of the two, play 1.3 Counter-Strike.
Dooh, you are really dumb !!!!!!!!!!!! A standard Kevlar Vest is usually sufficiently strong enough to all kinds of SMG rounds. You would not get hurt really much.
( i.e: if a normal 9mm pistol/mp5 round would deal such damage, all real-life CTs would be dead! )
BTW a little snippet from the past. A SAS man in Team Bravo 2 Zero was shot in the back by a 57mm AA cannon. He was lucky though, the shell did not explode when it penetrated his backpack. But yet he escaped unscathed and continued to see action.....
BUT how do u explain this freaky logic, is NORMAL man capable of surviving a high calibre round which has enough energy to fly 9 - 10 klicks into the air and bust aircraft or if neccessary bust APCs/IFVs/ light tanks (light tanks eg. Sheridans, Commando Stingrays, Scorpions, Casavals, Rafales etc)
Certainly, training comes somewhere into the equation has well...
PLS DONT DELETE THIS ADMIN, THERE IS NOTHING I CAN DO ABOUT THIS, SO I HAVE TO GO FOR THE LONGEST QUOTE.......
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midknight wrote..
heh, first of all, yes you can jump around with 60lbs of gear but your not going to do it unless there is an obstacle or there is a purpose. Also when you land the jump your not going to continue at the same speed. If it were a bigger jump you would even need to absorb your landing and thus stopping completely for a very noticeable amount of time. I support the new jumping because watching people hop around all the time just got old real fast. It's damn annoying. No grunt or CT, no matter how good of shape their in, are going hop around while going from one location to another. Ever watch combat missions with seals, swat and rangers? Id like to see a swat team throw on their bunny ears and hop to their destination. I would agree with taking off the delay on the first jump, but more then that I would have to disagree because for each extra jump they allow people to perform that's another extra jump your going to see people doing for no reason at all while running around.
And jumping more than once, twice or even thrice without slowing down with 30kg of equipment is highly possible. Army grunts do it all the time in this little thing called an obstacle course.Shifty_Eyes wrote..
It's McClane not McClaine.
McClaine, when was the last time a gun, say an assault rifle, fired full-auto would hit at one point, and then the next bullet hit a point 3 feet to the left. in the half second or so it takes between each bullet, thats some pretty insane kicking. Also, running backwards. Can YOU run backwards as fast as forwards? I cant, seems UNREALISTIC to me. Can you survive a grenade to the face? No, neither could anyone else, but in CS you can, sounds UNREALISTIC to me. Without a helmet you can survive 2 -3 9mm rounds to the skull, sounds UNREALISTIC to me.
Yes the recoil is ghey, I said above that I do agree the recoil in CS sucks. Yes there are many unrealistic points to the game but the general concept is based off of reality. The game play includes a combination of reality and exaggerations. To say the game is not realistic as you did in your post is not completely correct. There is a balance and the jumping along with the other exploits are something that they felt was too much. I also agree because even though these exploits require skill they are lame(opinionated, yes). Many may not agree because they would use this to their advantage while many did not know how to do it or weren't any good at it so they would pwn those people easily. The same people claim that valve is catering this version to the noobies.... well I'm not a noob and I am glad to see these features gone. If I'm going to be beat or if I'm going to beat someone I want it to be based of strats and pure skill to maneuver and aim. I don't want to run around with an awp quick switching from close range and I don't want people doing it to me. Yes I used to use these exploits but only so I'm not at a disadvantage against the better competition. As for the jumping pistol headshots... that was not normal because when you left the ground and shot it would give you accuracy as if you were still on the ground. Now with that exploit you can really pwn the noobs so fast, but I'm still glad its gone cause its lame.ShoNuff wrote..
ya and they wonder why valve dont listen to us.... :P
Why is everyone always trying to correct or out do eachother and come out with all this bs like they are the professors of gun technology or sommin, it makes me laugh.
As for the cpl, i reckon 1.4.
one last thing
48 9mm pistol rounds in clips...........hmmmmmmmmm, i thought it would be .45 ACP........
why does it have to be .45? because in 1.3 with the usp you could have 48? in 1.4 you can carry 112 .45 caliber rounds... better?Comment
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Edited by [user="10184"] @ [time="1020268815"]
Okay, I still don't understand why some people actually wanted to see all the jumping go.... how did it affect the game, at all? people hopping around... it really doesn't make them a more difficult target.. (at least it never did for me.. ) It just looked funny, it didn't affect the gameplay or do anything negative to it other than piss a few people off for no aparent reason.
Personally (in 1.3) I hop all over the place, but not when i'm in a firefight.... you can't control your movement as well while your in the air... so it really just makes you more likely to die more than anything. The only thing I used jumping for was to "dive" behind cover when I was about to be shot at... Since HL doesn't have a "dive" or dodge ability, jumping sufficiently covered that base. They'd only have to change the animation to look like the CT or T was diving sideways, instead of jumping to a side-direction... as long as the height of the jump was the same, and the speed was the same.. would everyone have been happy with this? (well, except for those that complain about people jumping all over the place.. WHY??? why would you care? It seems like you'd have concern for me if I stepped outside, and did a series of backflips.. sure, it isn't realistic (and probably won't happen) but would you care at all?)
As for the CPL thing, I think all bases have been covered.... CPL shouldn't have to try to cater to the community, or valve's needs, they should focus on what the players want to do... if the people playing CPL want to do 1.3, they should play 1.3 if they want to play 1.4 .. play 1.4.. None of this BS about causing a rift in the community, because VALVe has allready done that when they released 1.4.
Oh, and they could have done other things to fix the bunny-hopping problem.... in SoF2 you get a little speed-drop when landing from a jump, not enough to restrict gameplay at all.. or really affect you much, but enough to deter people from jumping all over the place.... They could have done something like that... If you want to talk about realism, is it realistic to be winded after landing a jump? Do YOU (and considering your not in nearly as good shape as a CT would be) have to stop, and catch your breath after you land?) Personally, I don't even go to the gym, or anything, and I can carry probably 30 lb's or more of books on my back without hinderence to my mobility..... Realism shouldn't be a concern though, it shouldn't even be being discussed. Gameplay over realism, fun over everything else.Comment
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ShoNuff wrote..
heh, sorry I even posted because it is an endless loop and the posts seem to get bigger and dumber...
good griefI can carry probably 30 lb's or more of books on my back without hinderence to my mobility
I can wipe my ass with my left hand without hinderence to my mobility...
fu[|< it, if you can't adapt or all the sudden suck then thats too bad...
http://www.battalion2000.com/downloads/pics/488.jpgComment
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Edited by [user="27193"] @ [time="1020281988"]
1 reason it is used by most the community is the fact VALVE HAS KILLED the WONID for 1.3 it will no longer let you make a server nor auth to get on a 1.3 server when you do it says can not auth and drops you Valve and cs have made it so u can NOW no longer revert back to the older versions I have try-ed Meany times right now I am trying to set up 2 T3 32 person CS 1.3 servers but can not because of Valve's is now forcing us to go 1.4 the reason valve has done this is to kill cs so thy can sell their new CSz I mean think about it why buy CSz if you can play CS for free so intern thy seem to be trying to kill CS now for CS 1.3 I am looking into other options for putting up a 1.3 server I will post an IP later for anyone that still wants to play 1.3 and a place to download the 1.08 and CS 1.3 Full installs along with the retailComment
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