article: an aging game

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  • |Caledor|

    #76
    I believe that the whole cheating problem grew after CS became retail. Before BETA 7, cheaters were a minority. Now, even in the pubs, I see 12/13 year-olds cheating & they think its cool !



    Death to all cheaters ! :)

    Comment

    • m][ke217

      #77
      #4 how can you say that?

      it's not fair for some little prat to be using cheats and ruin the whole game for everybody else. the cheaters are the sore losers.



      let's just hope that CS:CZ doesn't suck. i doubt it will.



      M][ke

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      • shiny

        #78
        CS isnt so much getting old as much as the engine needs a complete overhaul. If the people at Valve could just put together some new scenarios and a better, high poly engine, the game could live on.

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        • shiny

          #79
          Please disregard my previous post for I am an idiot.



          I had not yet read the articles in the condition zero section. CZ is just what the CS community needs. High poly models and new mapping, lighting and texture tools??!!!! This should be great!!! :)

          Comment

          • Blobz

            #80
            hmm speaking of q3 did u see the l33t players

            can u tell cs is more awful than this ?



            We don't need fancy graphic we need (at least i) GOOD gameplay and that what cs gives me

            i don't give a fuck about the 21012040 polygons on this superb ak-47

            what are the best games ever ?

            tetris ( ohoh gives me more smooth rendering)

            civilisation ( yeah my town is just so cute with my 4XAA)



            beautiful games uses to suck actually cause people who devellop this are just focused on the mofo Rocket explosion with the 12041°24024°04°201°0 ( yeah big number ) of particle flying everywhere.



            ps : i *do* love pong.

            cheers

            Comment

            • vpjansen

              #81
              Though the graphics might be old, they do their job quite well. And the character animations are one of the best around. If you compare CS to UT:TO for example, Tac Ops might have better looking maps with better looking textures, but the player model animations simply suck. And if I've got it right, CS has still most servers and players compared to any 1st person shooter by far!

              Comment

              • TinkTank

                #82
                Hahahahhahaha, it worked, a break playing the brilliant MoHAA, has rekindled my love of CS. I think I should cross my fingers more often in future. Big up to the old skool massive!

                Comment

                • Blobz

                  #83
                  Did you ever try urban terror ? lol this game is just a shame, fancy graphic

                  and

                  hmm

                  let me think

                  nothing else..

                  Comment

                  • oldskool

                    #84
                    Edited by [user="10458"] @ [time="1012916807"]

                    BlintzKrieg wrote..
                    Even after 4 years of playing the game I am not at all too bored of it, there is always something new to do, another way to get better.
                    This is a perfect example of what is wrong with CS at this point in time. LOL 02/02 - 06/99 = 32 Months / 12 = 2 Years 8 Months. Too many total idiots that don't think before they act/talk.



                    I was introduced to CS when Beta 4.1 was released. Man... My friends (who don't even play CS anymore) are still having LAN's faithfully every friday nite. We used to have a blast.... now we just play deathmatch games like MOHAA (poopy weapon/player models...) =P or other similiar games... We don't like the Unreal Tournament Engine (The player models look like they are fighting against gale force winds and don't walk/run... they slide like they are ice skating... LOL) or we would probably play Tactical Ops or Strike Force. Speaking of MOHAA, what makes it any better than Urban Terror... LOL another Deathmatch game.... =P EDIT: My friend w0rKSHed reminded me that there is objective play in MOHAA... but the movement/player models/weapon models still sux.

                    I personally think that the CS graphics are great (compare them to DoD... yuck!) and the only game that comes close to the movement (the determining factor for a great game IMO) is RTCW. Unfortunately, RTCW lacks the teamplay aspect of CS and is very deathmatch-like. I'm not big on the respawn thing.

                    I know I am being a bit long winded... but I have alot to say... =)

                    That said... I want to say what I think about CS:CZ. I HOPE that the cheats will be eliminated (I doubt it) in CS:CZ... but I remember that there was supposed to be no more wallhacking in the current version (LOL... look at the release notes) AND I saw that with the commercial release that ALL of the cheats that didn't work in beta 7 worked in 1.0/1.1. There were also some cool features that were eliminated (like the death animations (wtf?), the T bomb/backpack and decent hitboxes... LOL) Not a checkmark in Valve's favor.

                    As far as the bots that will be in CS:CZ... I don't know if you have ever played with POD bot... but they are some wallhacking/aimbot using monkeys! Not even close to playing with a real player... (although I applaud the creator for taking the time and effort.. ) And gameplay is not really going to change that much from the current version (except for jumping). Cooperative mode? Stop trying to be like Rainbow Sux. God... =P Why not add multi-tiered objectives that require actual teamplay... For example... a control position that must be taken and held by the T's so another squad can plant the bomb in a seperate part of the map. Or a control position that the CT's must take and hold before the hostages can be released and rescued (although rescuing hostages is multi-tiered already).

                    Last comment... There can be cheat-free servers RIGHT NOW! The side effects aren't always the best on slower servers/client boxes. But a combination of CSGUARD and Cheating Death pretty much eliminates cheats. And don't give me the crap about lag... because I don't care what you say... I would rather lag a bit then play on a server with a bunch of wallhacking/aimbot using/gameplay killing jerks.



                    Enough said.... =)



                    * To know and not to do is not to know... *

                    Comment

                    • {OMC}

                      #85
                      I think that T weapons should have more of a Russian Army surplus feel to them which could include disposable or single shot RPGs and other high explosives. CTs on the other hand would get sophisticated Rouge Spear type weapons. It would probably take some effort to get the teams balanced though.



                      Speaking of not seeing a counter terrorist weilding a RPG in real life, what about the AWP? They would just put a big zoom on an assault rifle or take a scout type weapon so they dont get slowed down so much.

                      Comment

                      • Coca-Cola

                        #86
                        hmmmmmmm.......

                        Comment

                        • Coca-Cola

                          #87
                          interesting........

                          Comment

                          • Coca-Cola

                            #88
                            very interesting.........

                            Comment

                            • Coca-Cola

                              #89
                              yes indeed interesting.......

                              Comment

                              • kongfoo

                                #90
                                If its getting "old", dont complain.. get a new game, cuz as i see it, the people who still likes the game, dont want any big changes, they play it even tho it doesnt have 948180 polygons or all that hi-tech.. just my op :)

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