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  • -:Nighthawk:-

    #76
    Ghengis [$ton3d] wrote...

    got the link tried to conenct got the message couldnt open valve cs_newjork.wad????
    That's really freaking messed up, the link worked fine for me. Well then, try this one:



    ftp://ftp.cscentral.com/maps/modded/de_nuke.zip
    TychoCelchuuu wrote...

    And greenhouse aint so pretty. Maybe for CS, but for...
    Yes, and there's some great looking maps in Half-Life Rally. But we're not talking on rallynation.half-life.net or whatever (you get the point). Some newer mods support some things that CS doesn't, and so it goes. For a CS map, I think we can all agree it's pretty.

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    • Ghengis

      #77
      Wow got de_747 And I lurve the map, much btter than BS_747.... So usefulness does come from these posts, Fave maps are

      dust4

      floodwater

      aztec

      inferno

      assault n all guises

      chateau

      adn now we have a new entry

      de_747

      But ill play em all, back alley and office arent bad, adn the usual dusts are just a bit boring, n Im only a n00b!!

      Comment

      • GLOCKBOY

        #78
        um what? =]

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        • mouth

          #79
          -:Nighthawk:- wrote..

          I'm not dissing on 3D-Mike for making maps that people don't tend to favor. That's his choice, all I'm saying is that you shouldn't expect them to be popular, even if they are high quality work.
          Sure, sure. Whatever you say.
          Another example of a de_ map that is marred by too many routes... de_torn.
          Torn was marred by long, crowded hallways, choppy framerates, and crappy bombsites.
          I use a custom scope for the aug/sg552 zoomed... but end up almost never using either gun zoomed regardless... as zooming slows the cyclic rate down from around 650 rpm to about 400 rpm.
          I'm glad you thought that last part was relevant.
          RockSteady wrote..

          I don't think he's too dense to understand. I think we need to take a step back and look at what's going on here.



          1. survivor looks pretty but doesn't play pretty.

          2. dust looks ugly but doesn't play ugly.



          case closed gg. so in one way, yes, dust sucks. but in another way, no it doesn't.



          quality gameplay. for sure.
          Sure, if by "quality gameplay" you mean "the same fucking thing happens every round". Keep taking those steps, spanky.
          jdogme1 wrote..

          survivor is the shit. bitch about cross hairs? deal with it I say. small plane? yea, not all planes are 747 ish, consider that it may be a personal jet, and also 1/4 filled with snow at the bottom.
          There's like 6 inches at most inside of the plane, captain observation. Passenger mobility would be dependent on the midget pilot banking the plane so they could midget-crab-walk on the walls.

          Comment

          • [SWM]PolishMaverick

            #80
            Survivor is all about that movie with the soccer team that eats each other. Was a fairly small plane, but like mouth said Tattoo is piloting the one in that map.



            And where is Mr.T and Hannibal? "I pitty the foo who make reference to my van and it dont have nothin to do wit a show of Soccer dudes eating each other."



            Survivor is "all right". Crunchy snow = annoying ; Dark corners = who buys nightvision googles anyway ; Multiple routes = Good, adds more strat to account for. Not my fave, but I like it. Maps that are cramped and only have 1 or 2 routes (dust) get too redundant. Thats why I dont think greenhouse would do so well.

            Comment

            • impeh

              #81
              Edited by [user="66639"] @ [time="1035010342"]

              One thing that sucks about DE_747 is that people always immediately think of CS_747 when you talk about it. Shame really, considering how great de_747 is.



              I really think that 3d_mike should have called it something else so that people didnt make that mistake.



              Just remember de = good, cs = bad. Atleast in 747's case.

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