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garry wrote..
A) It's damn near impossible to see the crosshair regardless of what color it is. Using the AUG or 552 without a custom scope cross is just right out.
whats wrong with survivor?
everyone seems to hate it because their gfx cards suck..
B) Depth perception isn't possible. Shootouts at the midget plane area are just retarded.
C) The contrast sucks. The brightness of it is hard on the eyes, especially when you're trying to pace a nearly invisible crosshair on an all-white T playermodel that's god knows how far away from the lilliputian bomb target.
There might be something with the layout, but i couldn't tell. I usually just sit and cry untill the map changes and i realize that i am, in fact, not actually blind.Comment
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mouth wrote..
Why do i get the feeling that you're too dense to be "in-touch" with the notion that popularity is not synonymous with quality?theweirdgingerone wrote..
I'm not dissing on 3D-Mike for making maps that people don't tend to favor. That's his choice, all I'm saying is that you shouldn't expect them to be popular, even if they are high quality work.
Right, because he should make a map exactly how other people want it, and not how he does. Oh, and having an opinion is bad children.
Try to think of it like this. Another example of a beautifully done map is de_torn. It looks stunning, far better graphically than most other official maps. But hardly anyone plays it, because the gameplay value just isn't that great. How "pretty" or "high quality" a map looks is not the same thing as how good of gameplay a map will have. Pretty trees are great... but they don't make the map, they are just the frosting. From the look of the site, 3D-Mike doesn't seem to expect it to become wildly popular or anything... just wanted to try making those beautiful trees.garry wrote..
A main reason many people hate survivor is because of the terrible gameplay. The most popular maps tend to have a few distinct fronts, and areas of relative safety, where the enemy can't attack from just any direction. Survivor is so interconnected that people can be coming from any direction, and this takes away from the "comfort" of the map, if you will.
whats wrong with survivor?
everyone seems to hate it because their gfx cards suck..
In addition, the multitude of routes and entrances mean that the teams often split up hopelessly from one another, so the teamwork element is very low. Some maps, like cs_italy, have things timed so that even if people take multiple routes... they can all arrive at a common destination at around the same time. That's possible because it's a cs_ map, but for a de_ map like survivor, you need less routes to help keep your team together.
Another example of a de_ map that is marred by too many routes... de_torn.
Do people really tend to get major FPS slowdowns on survivor? I've never had any problems with any maps that way... but then again, not everyone has good computers, I suppose.CabalSoljeaâ„¢ wrote..
CLICK HERE. You're welcome. :)
any1 can give me a link to download de_nuke plz... im on retail...:)WillHutch wrote..
I don't think anyone has said they dislike 3D-Mike. And for reference, cs_havana was made by Macman and Ido Magal. I think you got confused by the comparisons we were making. We were just trying to say that while they may look good, they both play bad. We're newbs eh? Heh. :)
3d-Mike's maps all rock...I suggest some of you 3d-mike haters go grab the hammer editor, and attempt to make havana yourself...gg newbs.mouth wrote..
I use a custom scope for the aug/sg552 zoomed... but end up almost never using either gun zoomed regardless... as zooming slows the cyclic rate down from around 650 rpm to about 400 rpm. I prefer getting more bullets out there.
A) It's damn near impossible to see the crosshair regardless of what color it is. Using the AUG or 552 without a custom scope cross is just right out.
As far as the normal crosshair color goes, I use this:
alias "+cycleattack" "+attack;"
alias "-cycleattack" "-attack; adjust_crosshair"
bind "mouse1" "+cycleattack"
Changes the crosshair color every time you shoot... makes it a lot easier to keep it in focus. It probably varies from monitor to monitor, but the map isn't too hard on my eyes most of the time... just isn't much fun, even when I'm doing well.Comment
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SinaC wrote..
I downloaded this fine, but when I tried to unzip the .bsp and .res files, they don't show up in the cstrike/maps folder. It tells me I am replacing the files every time, but I can't actually see them in there and Counterstrike doesn't recognize them also.
http://www.crackedpipe.net/downloads/maps/de_747.zip
Anyone else have any problems with this?? This map sounds like a blast to play...Comment
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riz is that csclancdesign.crap a joke? Is that your sick sense of humor? Who put you up to that? I dont see any affiliation with creating clan sites all I see is some dudes lame parties and his cat!?!?! Besides he's still waiting to get his files back from cyberwings, a SEVERELY failed webhosting company see. http://www.cyberwingssucks.com/.
cs_greenhouse eh? Looks pretty. Game play (just from pics mind you
) looks cramped and lousy. He should make a map called monkey cage where apes and gorillas can throw feces at you.
Have you guys found the counterstrike.php class (source @ www.gameserver.dk) you can see it in action goto www.suicidalwebmonkeys.com >> click Who's Online. Good starting point for your own php server query script.Comment
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I'll agree with garry about backalley. It kicks ass.
I'd also like to say that de_storm and de_chateau are very good.[SWM]PolishMaverick wrote..
I thought SinaC posted this el newsbito.
riz is that csclancdesign.crap a joke? Is that your sick sense of humor? Who put you up to that?Comment
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-:Nighthawk:- wrote..
got the link tried to conenct got the message couldnt open valve cs_newjork.wad????
CLICK HERE. You're welcome. :)Comment
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scutly wrote..
The message was typed in a hurry. 2 ideas were slopped into one incoherent message. Point being 3d-Mike's maps kick ass, and so does the caliber of havana (the sentence made these seemed linked, pardon my sloppyness...sir.
You are a true 3D-mike fan considering 3D-mike DIDN'T make cs_havana.Comment
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