mouth wrote..thank you for your thoughtful comment mouth.
Or, people could just make balanced maps. How's that sound, sport?
my point is in real life the "map" or tactical situation is never balanced. in a CS map the Ts should have a huge incentive to stay inside and the CTs should be afraid of killing the hostages.
balanced maps can be boring maps if the balance is achieved through symmetry of design. there are more creative and realistic ways to do this.
i like maps that favor a mix of weapons and tactics, not just the assault rifle and rushing. which is what i see most on public servers.
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