Counter-Strike 1.6 News

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  • Obsidan

    #16
    I'm such a social outcast. I appologize for my previous comment because I didn't have the slightest clue that Halloween was around the corner. Gonna get my Reaper costume on and spook the cleark in the grocery store along with some neighbourghs and pesky teens. Imagine a 2m tall grim reaper >:)

    Comment

    • gobd

      #17
      Wow, they already delayed it once (it was slated for early November launch before)?... its sorta sad how much valve can delay things, i didn't think it was possible to get everything you do complete at least a week late

      Comment

      • andyp

        #18
        The list of changes you mention is from the previous 1.4 beta....

        Comment

        • xredebility

          #19
          thats the cs 1.5 changelog..

          Comment

          • Buddah

            #20
            I do hope they get the hostages worked on. I want them to use ladders and be able to swim again.

            Comment

            • dagz

              #21
              Azz0r wrote..

              Bug Fixes / Changes / Additions :

              -----------------------------------------------

              -------------

              General:



              - Fixed recording/playback of demos.

              - Fixed crash on exit from engine.

              - Moved backend master server location.

              - Fixed a bug with the rcon port being setup correctly when a client is already connected to

              the server and no rcon_port has been set

              - Changed so a client can set rcon_address and rcon_port (while connected to a server) to

              administrate a completely different server than the one the client is connected to.



              Counter-Strike:



              - Spectator settings are persistent.

              - Dead bodies of hostages stay for entire round.

              - Fixed problem with dead bodies floating in the air.

              - Hostages show on the radar screen and flash blue. They will flash red when killed or

              rescued.

              - Knife swing animation problem fixed.

              - Grenade toss animation problem fixed.

              - Blackout areas around zoomed in AWP scope is consistent when zoomed across

              resolutions.

              - Auto Team-Balance moves the last player to connect to the other team, rather than the

              one with the highest score.

              - Added diffuser icon in first person spec mode.

              - Client prediction of viewmodel animations cleaned up.

              - Fixed problem with output of "listplayers" command.

              - Fixed bug with the VIP spawning and not getting the default weapons.

              - Fixed bugs in the "vote" and "votemap" commands.

              - Created server cvar "mp_kickpercent" to set the percentage of teammates it takes to vote

              a player off the server.

              - Fixed players getting kicked for being idle when they shouldn't be.

              - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus".

              - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a

              client switches to picked up weapons (if they're more powerful).

              - Updated version of maps de_train, de_vegas, and de_nuke.

              - Fixed bug where none of the Terrorists would spawn with the bomb.

              - Fixed suicides appearing as headshot kills sometimes.

              - Fixed grenade deaths appearing as headshot kills sometimes.

              - Hostages now automatically follow a Counter-Terrorist when he gets close to them (instead

              of making the CT "use" the hostage first).

              - Created client cvar "cl_minmodels" (default: 0) that allows players to only use the

              minimum set of player models. This cvars sets it so players only see leet.mdl, gign.mdl,

              and vip.mdl

              - Fixed left-hand view models looking incorrect on ATI cards when using Npatches.

              - Fixed bug with software mode and view models (only right-hand view models are available

              when in software mode).



              ______________________________________________



              What bothers me is the hostages following you when your close, its a chance for llamas on your team to run by and steal em :E
              thats cs 1.4 fixes not 1.6.

              Comment

              • Re-call

                #22
                thats not 1.6, it didnt even mention de_aztec updated...

                Comment

                • luke_14

                  #23
                  I think mid-November sounds better, since they actually posted it on the site this time :)... and the new weapons and map changes should be fun to see

                  Comment

                  • MikeJ

                    #24
                    Azz0r wrote..

                    Bug Fixes / Changes / Additions :

                    -----------------------------------------------

                    -------------

                    General:



                    - Fixed recording/playback of demos.

                    - Fixed crash on exit from engine.

                    - Moved backend master server location.

                    - Fixed a bug with the rcon port being setup correctly when a client is already connected to

                    the server and no rcon_port has been set

                    - Changed so a client can set rcon_address and rcon_port (while connected to a server) to

                    administrate a completely different server than the one the client is connected to.



                    Counter-Strike:



                    - Spectator settings are persistent.

                    - Dead bodies of hostages stay for entire round.

                    - Fixed problem with dead bodies floating in the air.

                    - Hostages show on the radar screen and flash blue. They will flash red when killed or

                    rescued.

                    - Knife swing animation problem fixed.

                    - Grenade toss animation problem fixed.

                    - Blackout areas around zoomed in AWP scope is consistent when zoomed across

                    resolutions.

                    - Auto Team-Balance moves the last player to connect to the other team, rather than the

                    one with the highest score.

                    - Added diffuser icon in first person spec mode.

                    - Client prediction of viewmodel animations cleaned up.

                    - Fixed problem with output of "listplayers" command.

                    - Fixed bug with the VIP spawning and not getting the default weapons.

                    - Fixed bugs in the "vote" and "votemap" commands.

                    - Created server cvar "mp_kickpercent" to set the percentage of teammates it takes to vote

                    a player off the server.

                    - Fixed players getting kicked for being idle when they shouldn't be.

                    - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus".

                    - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a

                    client switches to picked up weapons (if they're more powerful).

                    - Updated version of maps de_train, de_vegas, and de_nuke.

                    - Fixed bug where none of the Terrorists would spawn with the bomb.

                    - Fixed suicides appearing as headshot kills sometimes.

                    - Fixed grenade deaths appearing as headshot kills sometimes.

                    - Hostages now automatically follow a Counter-Terrorist when he gets close to them (instead

                    of making the CT "use" the hostage first).

                    - Created client cvar "cl_minmodels" (default: 0) that allows players to only use the

                    minimum set of player models. This cvars sets it so players only see leet.mdl, gign.mdl,

                    and vip.mdl

                    - Fixed left-hand view models looking incorrect on ATI cards when using Npatches.

                    - Fixed bug with software mode and view models (only right-hand view models are available

                    when in software mode).



                    ______________________________________________



                    What bothers me is the hostages following you when your close, its a chance for llamas on your team to run by and steal em :E
                    way to post the old beta 1.4 fixes

                    Comment

                    • thor2488

                      #25
                      Maybe he was trying to get a point across? Like that... Oh forget it, I'm too smart for you people.

                      Comment

                      • MikeJ

                        #26
                        You're not too smart for me though.

                        Comment

                        • Dr. Funk

                          #27
                          haha says the guy with the dancing monkey avatar (dont hurt me)

                          Comment

                          • mouth

                            #28
                            What we learn from this:



                            The steam and the CS 1.6 beta-beta will be released at an unspecified time in the future.



                            Wow. Surely, this is breaking news.

                            Comment

                            • sniv

                              #29
                              and how about the real 1.6 (the one you can d/l once n for all)

                              Comment

                              • EL17E

                                #30
                                i wanna know if 1.6 beta will also have the updated engine (you know, with the better graphics and all.) That would be hella sweet.



                                if someone knows please answer me.

                                Comment

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