I'm such a social outcast. I appologize for my previous comment because I didn't have the slightest clue that Halloween was around the corner. Gonna get my Reaper costume on and spook the cleark in the grocery store along with some neighbourghs and pesky teens. Imagine a 2m tall grim reaper >:)
Counter-Strike 1.6 News
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Azz0r wrote..
thats cs 1.4 fixes not 1.6.
Bug Fixes / Changes / Additions :
-----------------------------------------------
-------------
General:
- Fixed recording/playback of demos.
- Fixed crash on exit from engine.
- Moved backend master server location.
- Fixed a bug with the rcon port being setup correctly when a client is already connected to
the server and no rcon_port has been set
- Changed so a client can set rcon_address and rcon_port (while connected to a server) to
administrate a completely different server than the one the client is connected to.
Counter-Strike:
- Spectator settings are persistent.
- Dead bodies of hostages stay for entire round.
- Fixed problem with dead bodies floating in the air.
- Hostages show on the radar screen and flash blue. They will flash red when killed or
rescued.
- Knife swing animation problem fixed.
- Grenade toss animation problem fixed.
- Blackout areas around zoomed in AWP scope is consistent when zoomed across
resolutions.
- Auto Team-Balance moves the last player to connect to the other team, rather than the
one with the highest score.
- Added diffuser icon in first person spec mode.
- Client prediction of viewmodel animations cleaned up.
- Fixed problem with output of "listplayers" command.
- Fixed bug with the VIP spawning and not getting the default weapons.
- Fixed bugs in the "vote" and "votemap" commands.
- Created server cvar "mp_kickpercent" to set the percentage of teammates it takes to vote
a player off the server.
- Fixed players getting kicked for being idle when they shouldn't be.
- Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus".
- Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a
client switches to picked up weapons (if they're more powerful).
- Updated version of maps de_train, de_vegas, and de_nuke.
- Fixed bug where none of the Terrorists would spawn with the bomb.
- Fixed suicides appearing as headshot kills sometimes.
- Fixed grenade deaths appearing as headshot kills sometimes.
- Hostages now automatically follow a Counter-Terrorist when he gets close to them (instead
of making the CT "use" the hostage first).
- Created client cvar "cl_minmodels" (default: 0) that allows players to only use the
minimum set of player models. This cvars sets it so players only see leet.mdl, gign.mdl,
and vip.mdl
- Fixed left-hand view models looking incorrect on ATI cards when using Npatches.
- Fixed bug with software mode and view models (only right-hand view models are available
when in software mode).
______________________________________________
What bothers me is the hostages following you when your close, its a chance for llamas on your team to run by and steal em :EComment
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Azz0r wrote..
way to post the old beta 1.4 fixes
Bug Fixes / Changes / Additions :
-----------------------------------------------
-------------
General:
- Fixed recording/playback of demos.
- Fixed crash on exit from engine.
- Moved backend master server location.
- Fixed a bug with the rcon port being setup correctly when a client is already connected to
the server and no rcon_port has been set
- Changed so a client can set rcon_address and rcon_port (while connected to a server) to
administrate a completely different server than the one the client is connected to.
Counter-Strike:
- Spectator settings are persistent.
- Dead bodies of hostages stay for entire round.
- Fixed problem with dead bodies floating in the air.
- Hostages show on the radar screen and flash blue. They will flash red when killed or
rescued.
- Knife swing animation problem fixed.
- Grenade toss animation problem fixed.
- Blackout areas around zoomed in AWP scope is consistent when zoomed across
resolutions.
- Auto Team-Balance moves the last player to connect to the other team, rather than the
one with the highest score.
- Added diffuser icon in first person spec mode.
- Client prediction of viewmodel animations cleaned up.
- Fixed problem with output of "listplayers" command.
- Fixed bug with the VIP spawning and not getting the default weapons.
- Fixed bugs in the "vote" and "votemap" commands.
- Created server cvar "mp_kickpercent" to set the percentage of teammates it takes to vote
a player off the server.
- Fixed players getting kicked for being idle when they shouldn't be.
- Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus".
- Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a
client switches to picked up weapons (if they're more powerful).
- Updated version of maps de_train, de_vegas, and de_nuke.
- Fixed bug where none of the Terrorists would spawn with the bomb.
- Fixed suicides appearing as headshot kills sometimes.
- Fixed grenade deaths appearing as headshot kills sometimes.
- Hostages now automatically follow a Counter-Terrorist when he gets close to them (instead
of making the CT "use" the hostage first).
- Created client cvar "cl_minmodels" (default: 0) that allows players to only use the
minimum set of player models. This cvars sets it so players only see leet.mdl, gign.mdl,
and vip.mdl
- Fixed left-hand view models looking incorrect on ATI cards when using Npatches.
- Fixed bug with software mode and view models (only right-hand view models are available
when in software mode).
______________________________________________
What bothers me is the hostages following you when your close, its a chance for llamas on your team to run by and steal em :EComment
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