VAC Update Goes Public

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  • CSN NewsBot

    #1

    VAC Update Goes Public

    This afternoon, after a successful beta test, VALVe updated the public security modules with new code designed to detect "most versions of OGC and all versions of Joolz."



    Players caught with these hacks or other cheats will be banned from all secure servers for 24 hours. In the future VALVe plans to increase the ban time.



    Update by rizzuh: CS-Nation previously reported that this includes VALVe's anti-wallhack code. This is not true and we apologize for the error.[break="Read today's messages from Eric Smith"]
    *** This only affects Counter-Strike and Day of Defeat servers. ***



    We've updated the public security modules again. These security modules should detect most versions of OGC and all versions of Joolz.



    Your Counter-Strike and Day of Defeat servers should update themselves automatically.



    Let me know if you have any problems with the security modules and we'll look into them right away. Thanks.



    Eric Smith

    VALVe
    Eric Smith's reply in HLDS about when there will be an update to stop all OpenGL cheats:
    We're still working on this. We don't have a date when it will be ready yet.
  • Graffex

    #2
    Yay! It's time to make cheaters pay. Although they should make it a perma-ban the second time someone get caught cheating.

    Comment

    • Phisher

      #3
      Well I guess this is a good thing, hopefully the hackers won't have stuff to bypass this for awhile

      Comment

      • dRage

        #4
        woah....nice!!!

        Comment

        • omnirage

          #5
          ahem.....W00T

          Comment

          • rizzuh

            #6
            Phisher wrote..

            hopefully the hackers won't have stuff to bypass this for awhile
            I don't know specifics, but if this wallhack blocker is entirely server-side (like HLGuard), then it would be seemingly impossible to bypass the block. It would have already happened with HLG, a big target.



            You can pretty much say good night to all wallhacks.

            Comment

            • Gaill.arD

              #7
              Bout time, tired of having to make sure a server has HLGUARD.

              Comment

              • y2dan

                #8
                yay! Awesome!

                Comment

                • SinaC

                  #9
                  This should be great, hopefully I won't be forced to scrim with any more blatant wallhackers.

                  Comment

                  • Graffex

                    #10
                    Looks like Valve is finally heading in the right direction...

                    Comment

                    • Mr. Lugosi

                      #11
                      Edited by [user="2199"] @ [time="1032917698"]

                      This doesnt stop ALL versions of OGC though, just "most"



                      When valve does the next update to stop the rest of the OGC cheats what will be left?



                      I cant think of anything but some very minor cvar exploits.

                      Comment

                      • NotName

                        #12
                        umm, where does it say in the email vac included the anit-wallhacking code?

                        Comment

                        • Mr. Lugosi

                          #13
                          NotName wrote..

                          umm, where does it say in the email vac included the anit-wallhacking code?
                          We've updated the public security modules again. These security modules should detect most versions of OGC and all versions of Joolz.
                          That would be them, wouldnt it?

                          Comment

                          • Spoonman

                            #14
                            Wallhacking no more??? That's kinda hard to believe... but we'll see...



                            Still, GG VALVe

                            Comment

                            • Disk2

                              #15
                              Mr. Lugosi wrote..

                              That would be them, wouldnt it?
                              I don't think you can assume that the anti-wallhack code is in this module unless you were told by VALVe. Rizzuh, were you told about something that wasn't in the HLDS message? If not, there are other OpenGL wallhacks, so saying the anti-wallhack code is in this module may not be accurate.



                              Lugosi, the fact that you said "most" in the news post makes me question the validity of your statement. I believe that if the anti-wallhack code was implemented, all OpenGL wallhacks (not "most") would be blocked. Just a thought.

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