hmmmm I wonder why they chose to give a frag bonus as opposed to a $$$ bonus for defusing/planting. rizzuh you're right, in the grand scheme of things it matters more if your team wins then if you get more kills. But it seems like this change is just a nod to all those who think frags are the goal in CS, which I would say they most definitely are not.
And BTW what are the negative aspects to the Galil? It sounds like nothing but a more accurate, bigger-clip, much cheaper version of the AK, as if that gun could get any more disgusting than it is. I would find it difficult to believe that Valve plans to implement such an overpowering weapon, at least in 1.6-final. Maybe they just want to test it for now...I certainly hope so.
Should we expect more incarnations of 1.6-beta as Valve tweaks and tests, or will this be the only 1.6-beta we'll see and the next release will be 1.6-final?
And BTW what are the negative aspects to the Galil? It sounds like nothing but a more accurate, bigger-clip, much cheaper version of the AK, as if that gun could get any more disgusting than it is. I would find it difficult to believe that Valve plans to implement such an overpowering weapon, at least in 1.6-final. Maybe they just want to test it for now...I certainly hope so.
Should we expect more incarnations of 1.6-beta as Valve tweaks and tests, or will this be the only 1.6-beta we'll see and the next release will be 1.6-final?
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