cs 1.6: hands-on

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  • JdeFalconr

    #106
    hmmmm I wonder why they chose to give a frag bonus as opposed to a $$$ bonus for defusing/planting. rizzuh you're right, in the grand scheme of things it matters more if your team wins then if you get more kills. But it seems like this change is just a nod to all those who think frags are the goal in CS, which I would say they most definitely are not.



    And BTW what are the negative aspects to the Galil? It sounds like nothing but a more accurate, bigger-clip, much cheaper version of the AK, as if that gun could get any more disgusting than it is. I would find it difficult to believe that Valve plans to implement such an overpowering weapon, at least in 1.6-final. Maybe they just want to test it for now...I certainly hope so.



    Should we expect more incarnations of 1.6-beta as Valve tweaks and tests, or will this be the only 1.6-beta we'll see and the next release will be 1.6-final?

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    • Turd Ferguson

      #107
      free 1.6 video on fileshack, it requires a login and there may be wait times depending on the traffic but here you go http://www.fileshack.com/file.x?fid=2075

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      • lojikbmb

        #108
        Thanks alot!! I really wanted to see the videos!

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        • Turd Ferguson

          #109
          its not much, its just one video thats about a minute long, but hey its free.

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          • krypt0rchid

            #110
            JdeFalconr wrote..

            And BTW what are the negative aspects to the Galil? It sounds like nothing but a more accurate, bigger-clip, much cheaper version of the AK, as if that gun could get any more disgusting than it is. I would find it difficult to believe that Valve plans to implement such an overpowering weapon, at least in 1.6-final. Maybe they just want to test it for now...I certainly hope so.
            Galil can we say the brand new automatic AWP!

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            • lojikbmb

              #111
              Also if anyone still wanted to know, You can pick up the riot shield off the ground

              Comment

              • Turd Ferguson

                #112
                i doubt they will leave the galil unchanged for the 1.6 final release. remember the SAW in 1.4 beta? that thing was 100% accurate for like the first 50 bullets, people literally echo rounded until they could afford a SAW and then everybody on the server was going full auto with ultra accurate very powerfull weapons. luckily this was tweaked before valve released 1.4, im assuming that vavle will make some gameplay adjustments during the beta.

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                • Wwv

                  #113
                  Point well taken Take13|Invader Zim but since it's a beta no-one can say with certainty when it's released full I'm guessing, although they can give a estimate I guess.

                  Anyways sorry I was so snotty and abrupt, I think it's rizzuh rubbing off on me, I mean.. nm

                  (notice how I cleverly shifted the blame, take note kids)

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                  • Jaydee_19

                    #114
                    Nice preview, rizzuh, gj!



                    One question: At what time, Thursday, might we be expecting the release of the beta? Because I live in Belgium, there is a difference in time with u Americans... And i cant stay up late, I'm in the middle of exams right now... :'(



                    CS-N r0x !!!

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                    • Lestat

                      #115
                      StealthMonkey wrote..

                      the one bug fix that is still missing the the radar dissapearing after a map change sometimes.
                      yeah, I thought that exact same thing. That is one of the most annoying, and common bugs ever. Esp on a FF server heh.

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                      • D4n

                        #116
                        very good preview looking forward to playing the game when i come home from work after ding 12 hours on thursday night arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrr

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                        • Ghengis

                          #117
                          krypt0rchid wrote..

                          Really it's just there way of trying to make it as realistic as possible, because I think it's funny thinking that in real life SWAT teams press tab and look who's dead.



                          And f#ck can they plz reduce AWP damage, it's ruining the game all i see these days is everyone buys an AWP on the winning side and takes everyone out from long distance whats happened to the skill factor.!!!
                          Is this man the ojnly sane one of you out there? At last, IN CURRENT format, we have a sheild to the bloody awpers out there. Deagle sheiuld combo here we vcome, and death to they gaystickers!

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                          • farmer brown

                            #118
                            WTF. It Sounds more like "Counter-Strike Teaches Math!" than CS 1.6



                            Please please please please please leave the scoreboard alone!!!! We can't see who is dead or alive??? That's the last thing I want to do in a full 32 player pub (i love them), keeping track of who is alive or dead.



                            Granted, it is possible to keep track of how many people is killed, but that just seem so tedious.

                            Comment

                            • blastcow

                              #119
                              i can't believe that people are whining about the inability to tell if someone is dead or not when a match is on (if i understand correctly). would you act the same if you knew there were four enemies alive or just one? no, you would act totally different. it encourages a more intellectual approach to the game and hopefully eliminates a bit of the "rush" mentality which causes a total lack of teamplay in most instances.

                              i also can't believe people are upset about the fact that planting (and detonating) and defusing the bombs gives a frag bonus. why the fuck not? it encourages the point of those maps "to bomb and defuse." how many times has a team lost money because a guy couldn't be bothered to risk himself to defuse the bomb. i know that frags is a little much, i would have preferred extra money, but at least it encourages teamplay. play action-quake if you want frags. word to your mother.

                              Comment

                              • icer-

                                #120
                                krypt0rchid wrote..

                                Really it's just there way of trying to make it as realistic as possible, because I think it's funny thinking that in real life SWAT teams press tab and look who's dead.
                                Um, they have radios, you know...When someone takes one out, they report it. Maybe we'll have to do this to. SUCH a chore, huh? :|
                                rboyzingzing wrote..

                                how can u use the secondary tools for usp and glock if ur using a shield?



                                if u are running with it, and lets say it is being held with ur left hand dangling down while running, does that mean ur left side is covered?

                                (and if it is can this apply to your right side in any way)
                                you can't use 2ndary functions whilst using the riot shield.

                                depends on which hand people have their guns set on. both sides are probably unprotected, if your running w/out shield up. You can choose which side your guns/other models appear on your monitor, and everyone else can do teh same, which means it doesn't matter which side you have it set on. From this messy explanation, the most likely answer is no, neither side will be protected by the shield if you don't have it up.

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