The Making of: Dust and Dust2

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  • BigFreak

    #46
    Ahhh can't be arsed to read all of this bitching, nice piece of articlage, good read. nice one mr J

    Comment

    • David Johnston

      #47
      efficient wrote..

      Hey Johnston, you ever thinking about making another sequal to your dust maps?? Heres my idea: Make a sequal to the first map (de_dust) because many people are saying it's getting boring. Not de_dust2, but de_dust. De_Dust2 is a large map and de_dust is a medium size map. The new map should be medium sized and like you said, simple. And lots of detail. You don't need to make a sequal to de_dust2 because it's fine. OH and can you ask Narby to make a sequal to de_aztec? Maybe like de_aztec2? Or maybe he should make a new map but with a different theme.
      Nah.
      WooFerPPK wrote..

      i remember back in the beta dust there was an easter egg of a guy holding a smarties pack or something with smarties in that box on the ct area. that was the funniest easter egg i have ever seen. it was taken out i think it 1.0? I'm not sure when it was taken out but i would always fly to that box just for a laugh.
      That was the one with me in it! I had a smarties pack one day, and took a photo of myself gripping it in my teeth (yeah yeah I know). For some reason I put it in Dust, and later removed it for something more sensible - like the entire room dedicated to a 3D Smarties tube... which was then taken out in time for 1.0.

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      • impeh

        #48
        Not to mention the 3d smarties tube in Cbble that hardly anyone would find.

        Comment

        • Ghengis

          #49
          Snypa|2 wrote..

          dust, d2, and also d3 & d4, were good. Although d3 & 4 took some time to get used to.. Other than that, I remember liking d3 & d4 a lot, especially for the fact that David kept on making new dust variations after D1 & D2, so I was quite glad that he released those extra maps, as I'm a fan of dust maps ;p



          The choke points in dust maps are amazing, I would say its also a great map for nice strats & setups like aztec. I would find myself always luving these top3 maps: de_dust & de_dust2 and aztec. Oh and lastly, speaking of dust maps, will we be possibly be seeing any updates in future for like 1.6 or 1.7 ? :P
          Im, sure soemoneelse has already said this but mate, !!! Geezer!

          It just feels like you dont really know what your tlaking about, sorry. Dont understand your general point here.



          As an aside. Not sure if Dave J (Awight geezE!) was involved with dust4ever. BUt as a large dust ish map, i was very very impressed. So much variation in it that you can really havea war on it! And the donkey pack that wsa on here a while back, whilst overall not being worth the ncreased lag etc, did have a retezturing of dust transforming it to a roman ruin, and was very interesting to play dust with some different (azzie I believe..) textures!

          Comment

          • Ataraxian

            #50
            Buddah wrote..

            Most important question of the day forthcoming.



            Will there be a de_cbble2?
            isn't cbble2 chateau? :b

            Comment

            • FatboyTim

              #51
              Very insightful. Thanks DaveJ! 8)

              Comment

              • David Johnston

                #52
                Look, the only Dust maps I made were: de_dust, de_dust2, de_dust3 (the ones which are like de_dust2) and de_dusttoo (which again is like de_dust2). I have never released any other Dust maps. Ever. Never. Dust4ever wasn't me. Dust2k wasn't me. Dawn wasn't by me. Dust5 wasn't by me. Dust2000 wasn't by me. (so on and so forth)



                No Cobble 2 - although one would probably be an improvement upon the original, I don't feel I could really recapture the Cobble feel - it's harder to identify than Dust's atmosphere is.

                Comment

                • Spike Spiegel

                  #53
                  I want to play some de_dust with beta 5.2. Yes, the nostalgia is killing me. I need to get a 5.2 again (www.langames.com) and get back into how it used to be.

                  Comment

                  • David Johnston

                    #54
                    Oh dear, err, looks like my site's been pulled (or something) by my host... I pay £100 a year, you'd think they could cope with 3GB of traffic over 12 hrs!

                    Oh dear (again), just receiving an email from RedStation (my host) subject: Site deactivation...



                    %$£&!

                    Added @ [time="1044633439"]

                    Ok, right, my site is down. This is the current index page, which obviously can't be accessed right now:
                    How embarrassing.



                    I got 3GB of traffic last night, and at least a gig more this morning. I can't say I expected that.



                    Either way, my host has a limit of 3GB / month... and well, it's all gone! Not to mention the fact that the PHP usage seemed to take over the machine that the site was/is running on.



                    So, what now? Well, I'm not sure. I'll see.



                    Sorry to all you guys who didn't get to see those articles... but for those of you that did visit, thanks. It was quite fun (and scary) to see the logfile expand at a rate of megs a minute...



                    - Dave ( d|at|johnsto.co.uk )

                    Comment

                    • DeathsDisguise

                      #55
                      Good job on the maps. But i really think that Dust2 is Fine. Great actually. But Are you working on any other maps right now?



                      I really don't like dust that much I like the bigger eye-candy maps like cbble, pirensei <--- Fav map of all time!!!!! Hope it wasn't messed up in 1.6 cause i was unlucky and unable to get 1.6 grrrr



                      O will. I really find Dust to Plain. FOr simple minded n00bs who like there 2 ways and points where everyone meets I guess they are fine.

                      Comment

                      • Ho Hum (Ma$h3d)

                        #56
                        Well I still think that de_dust is an ALL time classic. De_dust 2 is equally just as great. Love them both and normally play on the PCZONE server 2 which just cycles between the two. Many an evening has gone past where I have only been playing these two maps!!! Well done Mr Johnston!!!

                        Comment

                        • -:Nighthawk:-

                          #57
                          Unfortunately I missed the articles. Perhaps you can work out something with rizzuh and get at least one of the articles hosted? I've always been a fan of de_dust, like so many others.
                          DaveJ wrote...

                          Look, the only Dust maps I made were: de_dust, de_dust2, de_dust3 (the ones which are like de_dust2) and de_dusttoo (which again is like de_dust2). I have never released any other Dust maps. Ever. Never. Dust4ever wasn't me. Dust2k wasn't me. Dawn wasn't by me. Dust5 wasn't by me. Dust2000 wasn't by me. (so on and so forth)
                          You have to realize, Dave, that it's really asking too much of people to have them open their cstrike\maps dir and look up the credits.
                          Dust4 - Bomb/Defuse

                          by CS-COMMANDER and CS-hyp0r http://www.corruptsoldiers.com

                          The map is alot like dust so have fun
                          ...and so on. My only real surprise is that I haven't yet seen dust_map, de_dustathon2k, fy_dustworld, cs_dust2, and maybe an as_ map based on some mix of dust and hunted. Typically not a fan of the multitude of other variations, to be honest.



                          I did, however, like de_winterdust. Same map, but Macman and them did a great job retexturing it and adding snow. So purdy... :)

                          Comment

                          • densityduck

                            #58
                            FAF wrote..

                            Above all though, it taught all of the Deathmatch crew that CS was about tactics, not rushing and spraying.
                            Wow, what version of dust were _you_ playing? When I play dust, I see each round follow two invariable paths:



                            A) The terrorists rush site A. If they make it in and plant the bomb, they usually win.



                            B) The terrorists don't rush. Both sides camp, and the winner is the one who successfully waits until the other side's players rush one by one.



                            Well, there's also C), where the terrorists rush into the hallway and STOP, then get cut to pieces by the CTs.

                            Comment

                            • Buddah

                              #59
                              I like C.



                              I always camping terrorist on box. Get a few kills before getting a one way ticket to hell.

                              Comment

                              • b_darma

                                #60
                                dust and dust 2, they're my favourites. At my LAN shop, whenever people began disconnect from CS, someone then change the map to dust or dust2. And people start playing again.

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