Ahhh can't be arsed to read all of this bitching, nice piece of articlage, good read. nice one mr J
efficient wrote..Nah.
Hey Johnston, you ever thinking about making another sequal to your dust maps?? Heres my idea: Make a sequal to the first map (de_dust) because many people are saying it's getting boring. Not de_dust2, but de_dust. De_Dust2 is a large map and de_dust is a medium size map. The new map should be medium sized and like you said, simple. And lots of detail. You don't need to make a sequal to de_dust2 because it's fine. OH and can you ask Narby to make a sequal to de_aztec? Maybe like de_aztec2? Or maybe he should make a new map but with a different theme.
WooFerPPK wrote..That was the one with me in it! I had a smarties pack one day, and took a photo of myself gripping it in my teeth (yeah yeah I know). For some reason I put it in Dust, and later removed it for something more sensible - like the entire room dedicated to a 3D Smarties tube... which was then taken out in time for 1.0.
i remember back in the beta dust there was an easter egg of a guy holding a smarties pack or something with smarties in that box on the ct area. that was the funniest easter egg i have ever seen. it was taken out i think it 1.0? I'm not sure when it was taken out but i would always fly to that box just for a laugh.
Snypa|2 wrote..Im, sure soemoneelse has already said this but mate, !!! Geezer!
dust, d2, and also d3 & d4, were good. Although d3 & 4 took some time to get used to.. Other than that, I remember liking d3 & d4 a lot, especially for the fact that David kept on making new dust variations after D1 & D2, so I was quite glad that he released those extra maps, as I'm a fan of dust maps ;p
The choke points in dust maps are amazing, I would say its also a great map for nice strats & setups like aztec. I would find myself always luving these top3 maps: de_dust & de_dust2 and aztec. Oh and lastly, speaking of dust maps, will we be possibly be seeing any updates in future for like 1.6 or 1.7 ? :P
How embarrassing.
I got 3GB of traffic last night, and at least a gig more this morning. I can't say I expected that.
Either way, my host has a limit of 3GB / month... and well, it's all gone! Not to mention the fact that the PHP usage seemed to take over the machine that the site was/is running on.
So, what now? Well, I'm not sure. I'll see.
Sorry to all you guys who didn't get to see those articles... but for those of you that did visit, thanks. It was quite fun (and scary) to see the logfile expand at a rate of megs a minute...
- Dave ( d|at|johnsto.co.uk )
DaveJ wrote...You have to realize, Dave, that it's really asking too much of people to have them open their cstrike\maps dir and look up the credits.
Look, the only Dust maps I made were: de_dust, de_dust2, de_dust3 (the ones which are like de_dust2) and de_dusttoo (which again is like de_dust2). I have never released any other Dust maps. Ever. Never. Dust4ever wasn't me. Dust2k wasn't me. Dawn wasn't by me. Dust5 wasn't by me. Dust2000 wasn't by me. (so on and so forth)
Dust4 - Bomb/Defuse...and so on. My only real surprise is that I haven't yet seen dust_map, de_dustathon2k, fy_dustworld, cs_dust2, and maybe an as_ map based on some mix of dust and hunted. Typically not a fan of the multitude of other variations, to be honest.
by CS-COMMANDER and CS-hyp0r http://www.corruptsoldiers.com
The map is alot like dust so have fun
FAF wrote..Wow, what version of dust were _you_ playing? When I play dust, I see each round follow two invariable paths:
Above all though, it taught all of the Deathmatch crew that CS was about tactics, not rushing and spraying.
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