The Making of: Dust and Dust2

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • David Johnston

    #16
    Oh yes, dusttoo was an early version of Dust2 that GH wanted as an exclusive...

    Comment

    • Spike Spiegel

      #17
      I think Dave's page must have been hit by a bus because it's crawling...

      Comment

      • D4n

        #18
        british ppl make your games better and your world better gg putting the uk ob the cs map :p

        Comment

        • David Johnston

          #19
          Spike Spiegel wrote..

          I think Dave's page must have been hit by a bus because it's crawling...
          Well, it has like 250 people trying to get to the same few pages simultaneously - I didn't program the PHP perhaps as efficiently as I should have!

          Comment

          • Spike Spiegel

            #20
            Edited by [user="2325"] @ [time="1044563921"]

            Don't worry about it, It's not that bad. I'm sure it's worth the wait....(must not make Condition Zero joke)...



            Good article.



            I liked the version of Dust in beta 5, myself.

            Comment

            • orphy

              #21
              Dust4 is fun when you have a lot of people with alltalk on and everyone is using their mics and screwing around. It's great fun!



              Dust is still fun, it's great in a rotation when you're playing with friends and whatnot.

              Comment

              • BetteMidler

                #22
                I still want to know why the exploding crate was removed. I love that thing... The only downer was when you killed someone with it and didn't get a frag for it.

                Comment

                • David Johnston

                  #23
                  BetteMidler wrote..

                  I still want to know why the exploding crate was removed. I love that thing... The only downer was when you killed someone with it and didn't get a frag for it.
                  That was a bug! I copied one of the green crates, retextured and resized, and forgot to stop it being explosive or even destroyable. In my head, wooden crates don't explode unless they look like they're explosive. In any account, exploding world items don't fit in with my interpretation of what CS is - hence the crate was fixed. Sorry.

                  Comment

                  • cHic0!

                    #24
                    Is this is a last-ditch effort to reclaim the most-played-map title from de_aztec? ;D

                    Comment

                    • Omicr0n

                      #25
                      IMHO Dust was one of the first maps in which both teams stood an equal chance of winning. It's obviously the classic map, which defines CS completely. Above all though, it taught all of the Deathmatch crew that CS was about tactics, not rushing and spraying. It taught us all to use sound to great effect; it's still the best way for CTs to defend site A.
                      Isn't dust a pure rush map?

                      Comment

                      • 31Charlie

                        #26
                        I still say go cbble! And I found the articles very intresting Dave. I found it very ammusing that you were inspired by a game that still isnt out (and probably never will be). But thanks for taking your time to write it for us, the whinny cs community.



                        31C

                        Comment

                        • GoerenZ

                          #27
                          I actually like dust, even though I used to hate it when it was so overplayed. :)

                          dust2 is probably the best map in CS imo, maybe paralleled by nuke, even though it is usually dominated by the t's.

                          Comment

                          • orphy

                            #28
                            Meh, I always rule no matter what team I play on. I am that good. =p

                            Comment

                            • alex`

                              #29
                              interesting.. i always wondered how you made dust.. i consider it the best multiplayer map ever made.. i dont like it so much anymore, but its kept me very busy for over 2 years.. thanks for taking over my life dave :)

                              Comment

                              • Snypa|2

                                #30
                                dust, d2, and also d3 & d4, were good. Although d3 & 4 took some time to get used to.. Other than that, I remember liking d3 & d4 a lot, especially for the fact that David kept on making new dust variations after D1 & D2, so I was quite glad that he released those extra maps, as I'm a fan of dust maps ;p



                                The choke points in dust maps are amazing, I would say its also a great map for nice strats & setups like aztec. I would find myself always luving these top3 maps: de_dust & de_dust2 and aztec. Oh and lastly, speaking of dust maps, will we be possibly be seeing any updates in future for like 1.6 or 1.7 ? :P

                                Comment

                                Working...