DaveJ, creator of several famous CS maps (including my favorite, de_cbble), has just posted two new articles on his web page. The articles "The Making of: Dust" and "The Making of: Dust2" take us on an inside tour of Dave's gigantic head and finally we find out about all the time that went into planning and developing Dust (or the lack there of) and Dust2. Here is a little snippet:
...the idea for Dust was taken from Valve. Anyone who had seen the Team Fortress 2 screen shots and video from around 1999/2000 will have noticed the strange similarities between those and Dust.See, you do learn something new everyday. Now run along to Dave's page and read about the most (over)played maps ever.

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