As Shacknews reported earlier today Levelord, Ritual Entertainment's co-owner and CS:CZ game designer, has been interviewed at Gamehelper.com. You may remember that site from their clever advertising within dust2. Here's a tidbit:
GH: How much of the work done by Gearbox has been scrapped and how much has been kept?Read the rest of the interview right here. Plenty of great information.
Levelord: I think they will recognize many things, and I think they will be surprised by many more things. As a single statement, this is a VALVe/Ritual project and what the player will see and experience is theirs and ours.
GH: Some of the most talked about new upgrades to the game are the new updated visuals (models and maps) and audio. Can you tell us a bit about what has changed and how you were able to achieve it without affecting game play?
Levelord: There has already been more than one press release about the upgraded assets. The Counter-Strike audience will be well-pleased with the new visuals and such.
The only risk we are taking is bumping up the resolution on all models. Geometry is more complex than the original Counter-Strike, too. The risk is minimal, though, and will only affect the very lowest end of performance platforms.

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