Over at CSCentral Simon has written an article on the types of players in your run-of-the-mill Friendly Fire-enabled game. Here is a quote that your drug money helped to kill:
What is the big deal with FF on a server? For me, it has always added a level of realism by having consequences for poor targeting or being in the wrong spot at the wrong time. FF makes team communication become more important than usual. Squads of two and three players can properly cover a bombsite with crossfire hiding spots and the approaching enemy squad can advance by a leapfrogging method. One learns not to run immediately behind the guy in front of them as it blocks ones ability to return fire from a forward position.This man speaks the truth. Friendly fire is on for all CAL matches so I'm getting used to it. Of course I have the reaction time of a sloth on morphine so you should ignore me.
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