In Soviet CAL...

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  • Pharlap

    #46
    suggestions from the author of the got frag article:



    My suggestions for changes to the map are mine and mine alone and may well be rejected outright.



    - add an overhead vent system much like that in prodigy, but on a larger scale.



    - add another entrance to the far bombsite. make it lengthy and difficult for terrorists to access. possibly from the CT spawn area in a long winding path that exits under the ladder in the site.



    - un-clip the beams just inside the building from CT spawn. it could allow for some tactical boost positions that might really be interesting and add depth.



    - lastly, get rid of the chain link that is so hard to see through on lower resolution textures. give us bars or something thinner or more easily identifiable when someone is standing on the other side.



    hmm....

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    • .nap

      #47
      rizzuh wrote..

      I never claimed it would replace de_dust2 as the CPL finals map.
      waaaa i thought inferno was cpl finals map :O?

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      • f+

        #48

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        • f+

          #49

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          • BlackKnight

            #50

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            • narby

              #51
              Spoonman wrote..

              Some happy things
              Thanks, that's very encouraging :x
              abel wrote..

              I've been playing comrade in dev mode mostly.. and that place they said which would be "a good T eco round".. yea thats garbage. 3 nades would own the lot of them, plus you can see their feet just by crouching and going up a little, way before they can see your guns. Its stupid easy to self boost up there, and if you get at a right angle, and the opposition is running somewhere and not noticing anything, then it would probably make a good spot, but after everyone gets used to it, it'll be just like dust2's tunnels.
              Expect a lot of boostable areas to be clipped off
              The map has a nice layout, I'll agree, just wish so many places for great eco rounds/saving gun places weren't blocked off (CT spawn areas). I was wondering if that room with the large leaning box had any purpose, is it just there? If there wasnt an invisible ceiling blocking off the good camp spots it'd make a nice saveround room, although I'm not sure how accessible it is for the Terrorists because I haven't looked at overhead yet.
              What's an eco round?
              Got lost a few times and found myself saying 'wait a second wasn't I just here?' about 20 times, hopefully I can memorize it by today before scrims :o
              It's not as hard to learn as people think (although I am a little biased). Just take a look at the overviews and you'll see it's basically 2 main routes with 3 links between them.
              Insomniac wrote..

              suggestions from the author of the got frag article:



              - lastly, get rid of the chain link that is so hard to see through on lower resolution textures. give us bars or something thinner or more easily identifiable when someone is standing on the other side.
              If it IS as easy for CT as people are suggesting, then this would give them another advantage.

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              • Aibohphobia

                #52
                I've scrimmed on it - and love it. Anyone who hasnt played it in several scrims yet has no experience to judge it on. Ts have very good chances to move through the small hallways with the use of smoke nades. And my team already has an awesome 1st round t strat that's worked every time...



                I especially like how much wall shooting you can do, and the map has excellent close-quarters fighting in the two choke points.

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                • CaptainNifty!

                  #53

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                  • .nap

                    #54
                    eco round is the round after pistol round.

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                    • narby

                      #55
                      Why is it called the eco round

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                      • alfuh

                        #56
                        ec·o·nom·i·cal

                        adj.

                        Prudent and thrifty in management; not wasteful or extravagant. See Synonyms at sparing.

                        Intended to save money, as by efficient operation or elimination of unnecessary features; economic: an economical heating system; an economical approach to control of corporate growth.
                        the cs community can't handle a 5 syllable word ;]

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                        • narby

                          #57
                          riiiiiiight.

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                          • Pharlap

                            #58
                            ive played it, and it seems a nice map, shame i cant find any servers in europe so i have to 'enjoy' the map with a 150ms+ ping

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                            • Lestat

                              #59
                              .nap wrote..

                              waaaa i thought inferno was cpl finals map :O?
                              It was the CAL finals map, I have not heard that it will be the CPL's final map, but it could be, dunno.

                              oh, and Narb, I wouldnt go too gonzo on clipping stuff off. This is what makes clan matches interesting strat wise. Limit the teams options too much, and it will become very boring.

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                              • narby

                                #60
                                It will be clipped if it:



                                a) Breaks the map

                                b) Is detremental to gameplay

                                c) Allows the player to be harmed or get stuck

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