suggestions from the author of the got frag article:
My suggestions for changes to the map are mine and mine alone and may well be rejected outright.
- add an overhead vent system much like that in prodigy, but on a larger scale.
- add another entrance to the far bombsite. make it lengthy and difficult for terrorists to access. possibly from the CT spawn area in a long winding path that exits under the ladder in the site.
- un-clip the beams just inside the building from CT spawn. it could allow for some tactical boost positions that might really be interesting and add depth.
- lastly, get rid of the chain link that is so hard to see through on lower resolution textures. give us bars or something thinner or more easily identifiable when someone is standing on the other side.
hmm....
My suggestions for changes to the map are mine and mine alone and may well be rejected outright.
- add an overhead vent system much like that in prodigy, but on a larger scale.
- add another entrance to the far bombsite. make it lengthy and difficult for terrorists to access. possibly from the CT spawn area in a long winding path that exits under the ladder in the site.
- un-clip the beams just inside the building from CT spawn. it could allow for some tactical boost positions that might really be interesting and add depth.
- lastly, get rid of the chain link that is so hard to see through on lower resolution textures. give us bars or something thinner or more easily identifiable when someone is standing on the other side.
hmm....

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