Midway wrote..I see where you were going, but since this is rizuhs sight, I will side with him, people who flip out over nothing sort of pester me, but who am I? nobody of importance...! I can't wait to check out the map, i quit competative play do we'll see.
It's a private conversation for a reason rizzuh even you should know that. First rule of reporting is don't use comments people don't know your going to use. Make it very clear it's an interview. You pmed me to talk about something completely different and I brought up the map, de_comrade, then you used what I said for a post on this site. Please ask before using something you didn't ask an interview for, and don't rip one line out of an entire conversation, espically one as critical as that one was. Very disappointed.
In Soviet CAL...
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brutus: check out www.gotfrag.com
i got to find a pub playing comrade, but it was only a 3 on 3. seems fun, lots of rushing into that one room to the right of T spawn ... lots of rushing ... mmmm .. rushingComment
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What does this map force? It forces crossfire situations EVERYWHERE! It also forces you to practice that weird trick that we all use that allows you to see around a corner. This map is full of corners and twists and turns and for the following week, it's going to come down to which team is familiar with it.
What was Spiffman talking about?Comment
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When I played the map, as long as all T's stick together it should be no problem. Just be sure to check everywhere, even that one area where the roof is raised (can boost up there and hide). Try and take the site that is only accessible by two ways. Guard the bottom entrance with an awm and ak, then guard the top entrance with the same thing. Proves to be very effective. At least I found it to be. Granted though, in general, if CT's keep their shit together, it is theirs to lose.Comment
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