If it's possible to make wallhacks useless that way (I think Cheating-Death did the same thing), then why doesn't Valve just build this in HL/CS by default??
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I imagine this would be bring about tons of compatibility issues. With HLG there is problems that are constantly being worked on. Many times on HLG servers visible players would be invisibly because for one reason or another HLG wasnt sending me the right data. It's much better now, and if perfected would be...well perfect. I suppose valve has there reasons.Comment
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mike, cd used to work like that, I'm not sure hlg can do that since it's server side only.
it stops aimbots by sending information to clients that there are hundreds of spectators all over the place. I'm guessing in the future cheat makers will distinguish the false coordinates from the real ones
so far as my understanding goes, I thnk it would be fairly pointless for valve to include the method themselves since in the sdk you'd be able to see what they were doing then tell the hack what's really going on.Comment
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zimzap wrote..
Why do you bother zimzap? Provide some evidence or just quit it, please.
Great crashed our server for ten minutes and my friend tested his cheats and he said only one got banned. By you can easily spot him rushing from one bombsite to the others spawn in 2 seconds while getting like 7 hs.Comment
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MikeJ wrote..
The only problem with said anti-cheat is the "missing bullet" syndrome. This is most noticable the times when you swear you shot someone (crosshairs over them, easy burst,etc), yet they are unharmed. However, fixing one, and keeping the other would no doubt be a rather difficult process.
bigbear, yea that was good idea sending it to valve hopefully they will do away with it, but FYI HLG stops ALL wallhacks. It does not send the client information about the player if the player cannot visibly see the other player. So les says you (CT) and one T is left. He is hiding behind a box, and is not visible by you. HLG will not send your client the info that he is there, so the engine will not draw him, and with transparent walls you will not see him. Now if you shoot at the crate, the server will calculate your shots and if they hit the T based on the server info (which sees all) he will register as being hit, but you wont see him unless you can see him. HLG + VAC = very very good at stopping 99% of hacks.Comment
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Edited by [user="8111"] @ [time="1025634581"]solace wrote..
indeed !
mike, cd used to work like that, I'm not sure hlg can do that since it's server side only.
it stops aimbots by sending information to clients that there are hundreds of spectators all over the place. I'm guessing in the future cheat makers will distinguish the false coordinates from the real ones
so far as my understanding goes, I thnk it would be fairly pointless for valve to include the method themselves since in the sdk you'd be able to see what they were doing then tell the hack what's really going on.
what about making ure own cheat and keep it for thy self
no one could suspect the player from cheating ???Comment
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solace wrote..
Solace... this doesnt work anymore because the Client Hooks like OGC use Bone aiming. Fake spectators do not effect client hooks that use this bone aiming. FYI. We here at UnitedAdmins used the same spectator trick to screw aimbots in the past until they switched to bone aiming. The only purpose for CD is that it hooks the client itself and prevents other hooks from hooking the client. The features it does do the same thing that HLG does but only with a client. Also... we are looking into a Client Server program setup. There is no garuntee... but we are exploring that option.
mike, cd used to work like that, I'm not sure hlg can do that since it's server side only.
it stops aimbots by sending information to clients that there are hundreds of spectators all over the place. I'm guessing in the future cheat makers will distinguish the false coordinates from the real ones
so far as my understanding goes, I thnk it would be fairly pointless for valve to include the method themselves since in the sdk you'd be able to see what they were doing then tell the hack what's really going on.Added @ [time="1025635276"]theweirdgingerone wrote..
This was a bug that has now been fixed. It was fixed over a month ago.
The only problem with said anti-cheat is the "missing bullet" syndrome. This is most noticable the times when you swear you shot someone (crosshairs over them, easy burst,etc), yet they are unharmed. However, fixing one, and keeping the other would no doubt be a rather difficult process.Comment
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