VAC Updated

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  • -Dice

    #1

    VAC Updated

    Something's messed up with the news, this one's 3rd down and brand-spanking-new. And no one's been on DoG lately so I haven't played at all. Plus I couldn't connect earlier, might've been something to do with this, or something along those lines. Zombies have been gnawing on my brain, but they're done now.
  • Dirk

    #2
    I think they go in order of importance. Not sure though cause I'm stupid.



    -dp-

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    • Mr. Lugosi

      #3
      Edited by [user="2199"] @ [time="1025561654"]

      Yeah, if people mark their news as important it sticks to the top. I think that only new releases are really important, but thats just me- Im a crazy guy.



      Maybe I should have marked this as important... I don't know.

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      • Dirk

        #4
        Yes. Updates are always important. Well...most of them...



        -dp-

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        • mouth

          #5
          Edited by [user="9271"] @ [time="1025564946"]

          Immediately after the VAC update that broke Voodoo support (Way to test that one, Valve), someone on a server i played on was banned for supposedly using cheats. The people with RCON, being TNT/GeForce users, were completely unaware that VAC was updated less than 24 hours before. While the guy had some pretty questionable shots, he was most likely banned wrongly.



          I'd say it warrants being marked as important.

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          • [CyW]-=BigBear=-

            #6
            That's great, but not good enough.. A friend just sent me a working wallhack cheat.. I tested it myself on a restarted secure server about 5 minutes ago, and to my dissapointment the damn thing worked..



            It was so easy to install, just add the 2 files to my half-life\gldrv directory and select the wallhack driver in video options.. Press M + W in game, and you can play with every player visable thru walls, owning everybody.. I was shocked that it still worked with the latest VAC module!



            Does anyone know which e-mail address at Valve I can use to inform them about it, and send them the cheat so they can fix it? I now sent it too eric@valvesoftware.com

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            • MikeJ

              #7
              bigbear, yea that was good idea sending it to valve hopefully they will do away with it, but FYI HLG stops ALL wallhacks. It does not send the client information about the player if the player cannot visibly see the other player. So les says you (CT) and one T is left. He is hiding behind a box, and is not visible by you. HLG will not send your client the info that he is there, so the engine will not draw him, and with transparent walls you will not see him. Now if you shoot at the crate, the server will calculate your shots and if they hit the T based on the server info (which sees all) he will register as being hit, but you wont see him unless you can see him. HLG + VAC = very very good at stopping 99% of hacks.

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              • Unregistered

                #8
                theres also a speed hack out there too... still works perfectly as i was just in a server with a teammate using his "full auto" awp

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                • [CyW]-=BigBear=-

                  #9
                  Cewl, I got a reply within 10 minutes from Eric Smith already that they were looking into it.. Makes me feel alot better already..

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                  • BoNeLeSS

                    #10
                    AFAIK this module adresses a serious issue in Linux servers where VAC stopped its detection after a few mapchanges.

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                    • [CyW]-=BigBear=-

                      #11
                      Honduh, those are the obvious cheats which I am not worried about.. They are easy to spot.. No, I am worried about the *sneaky* cheats like wallhacks which make it almost impossible to tell if someone is truely a skilled player, or is nothing more then cheating scum..



                      MikeJ, where can I find the HLGuard website? And does it need alot of updating or is it a "permanent" solution for wallhacks?

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                      • SinaC

                        #12
                        I recently played with some one who was blatantly using an aimbot, I got a demo of it and stuff.

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                        • _nuclear_

                          #13
                          If someone is simply crouched behind a crate they will be visible "to the engine". The engine doesn't work any other way.

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                          • The Who?

                            #14
                            bout time they had an update i was getting worried

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                            • MikeJ

                              #15
                              _nuclear_ wrote..

                              If someone is simply crouched behind a crate they will be visible "to the engine". The engine doesn't work any other way.
                              Uhm if the engine knew everything then client side bots would have the same capabilities as server side bots (IE - POD bot). The engine only draws what the server tells it to draw. HLG does not tell the engines to draw what the player cannot see.

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