bozer wrote..You're wrong. The AWP has been my favourite weapon for ages, and I always quick switched. At first, I wasn't too keen on the idea, but I adapted. Everyone else will too. There will be a handful who won't, and they can hf playing cs1.3
I can run around and rambo with the AWP just as bad in public servers before this patch was released. I don't really think the awp whoring will stop at all. All the delay does is ruin my ability to defend myself if Im already being sprayed at. Now, when Im being shot and I try to shoot back with the awp, Im pretty much dead because it takes 2 seconds for my gun to even shoot.
Secondly, obviously if you were any good with the awp, then you wouldn't really like the change. Its only the people who could never use the awp effectively that are all for this change. The people who have come to love using it, are the ones who feel screwed.
I can play either way, and will still continue to play, but I dont think this change is helping things at all. If anything its just taking a great weapon and making it less enjoyable/reliable.
Whatever the case, cs still owns
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Cliffe, I personally think that it is best if the crosshair were scaled based on resolution. Reason being is that smaller resolution like 640x480, targets are bigger. If you give them this small crosshair, they may become even more deadly when they get used to it. Larger resolutions like 1600x1200 having a crosshair of 1024x768 isn't really efficient at all. I personally use that resolution and before when the crosshair was all scaled at 640x480, I couldn't shoot a thing. Now, having it scaled at 1024x768, I can shoot again. But really to be fair to everyone and to make the game itself fair, the crosshairs should be scaled based on the resolution that you choose or like some of the other people suggest, maybe make 2 sizes for standard crosshair? 1024x768 and 640x480 so the user can switch between them? The AWP delay I think it is an "okay" change. However, it shouldn't delay the time to scope. It should only delay the delay in fire.Comment
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The models & hitboxes don't change size based on resolution.
http://home.comcast.net/~gr8wine1/cs_res.jpgComment
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the awp has been fixed so get over it. I've used that gun so much before and even with the 2sec delay i can still kill relatively quick, i think what they did to it was a good thing because it does balance the game play a lot more and makes for some tight situations in scrims n stuffComment
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Yeah, I've adapted. I can still use it just the same. I just dont like being unable to shoot at someone as fast as my skill normally allows me to. It limits me, and I dont like being limited. I don't plan on complaining about it forever, and can definetly live with it. But if people who dislike the change voice their opinions about it now, maybe it will get rolled back. I doubt it, but its now or never for complaints.Comment
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lopinboy wrote..
dude iy won't jam like that i've used one before....
You want realism? Then they should make the M4 jam every 10 shots and after everytime you throw it on the ground. Making an AWPer have to wait for a 2 second invisible delay is far from realistic. Skill is in aiming, this doesn't do crap to skill, except make the skillless M4/AK newbs that plague the servers have a better chance at killing AWPers.
Sounds like someone uses the unbalanced M4 and AK way to much. They need to get rid of that dumbass delay or add it to every primary weapon in CS.Comment
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The AWP fix is perfect.
Xhairs okay either way i adapted within 1minute, and then adapted back.
Hitbox's are still fcuk'd (try shooting someone behind there right ear).
HS icon is now excllent (old one was just stupid)
Radar good idea just need to get rid of the 5pixel MSPaint border
ahh so thats why my system tried to d/l de_vertigo.wad every time
good job Valve only 40more bugs togoComment
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Valve bowing to community pressure? I don't think anyone expected that!
As for the crosshair thing, I believe the idea is you use the resolution best suited to your monitor (eg. 1024*768 for 17 inch). It kinda falls down if you use run 640*480 on your 19 inch screen because its "pro".Comment
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Mr. Tortoise wrote..
well generally speaking, the bigger the monitor the better. for cs anyhows.
Valve bowing to community pressure? I don't think anyone expected that!
As for the crosshair thing, I believe the idea is you use the resolution best suited to your monitor (eg. 1024*768 for 17 inch). It kinda falls down if you use run 640*480 on your 19 inch screen because its "pro".PowerSurge wrote..
he shouldnt have messed with it to begin with. im guessing since all the pros use low res to not experience any lag or performance drop, cliffe wanted everyone to have the x hair sizes that the pro's had to deal with. but then all the pub players that used higher res were upset, and then he decided the pro players should then still have their low res and high performance, but still have the advantage of the smaller more accurate crosshair that the pub players get to use. but no matter what, pro's will still have the better hardware and they usually use 19" monitors and above which costs more than the 17" monitors most ppl have. no matter how hard cliffe tries, it cant be fair to every single person, unless everyone had the same computer and cs had only one res.
I LOVE YOU CLIFFE FOR GIVING ME BACK MY NICE SIZE X HAIR :)Comment
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lopinboy wrote..
Yeah and grabbing a good heavy sniper rifle, taking aim, shooting, picking the pistol out of thin air and then automatically switching back to it is like, wow, so realistic.
You want realism? Then they should make the M4 jam every 10 shots and after everytime you throw it on the ground. Making an AWPer have to wait for a 2 second invisible delay is far from realistic. Skill is in aiming, this doesn't do crap to skill, except make the skillless M4/AK newbs that plague the servers have a better chance at killing AWPers.
Sounds like someone uses the unbalanced M4 and AK way to much. They need to get rid of that dumbass delay or add it to every primary weapon in CS.Comment
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h0m3LeSShi7Man wrote..
Unless you're anywhere but in a climate controlled, relatively dry environment...the M16 and all the variations jam more than any other gun I've ever fired. Use a rifle that's cheaper to manufacture and that you can dump and handful of sand into the chamber and it will still fire = AK47
dude iy won't jam like that i've used one before....Comment
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Edited by [user="213397"] @ [time="1083707232"]ma_cherie wrote..
Heh.. Maybe they should update the awp/awm so that you can't switch it to another weapon untill you've pulled the bolt...
Yeah and grabbing a good heavy sniper rifle, taking aim, shooting, picking the pistol out of thin air and then automatically switching back to it is like, wow, so realistic.
That would be just a bit more realistic.. b/c I would'nt put my awp away till I took the bullet of the chamber.. Or... You could just give us the old Awp back.. becuase this game really should really just be the fast-paced FPS it was in.. 1.3..Comment
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i'm sorry if somebody posted this but there loads of posts i cant be arsed reading em all
anyone know how to get the manual to show, cos it aint showing on mine
just has the 1.5 manual for some reason lol
and yes its in the correct folder as stated in the news by cliffe (god almighty)
btw whats happened to erik johnson not heard from him in a whileappended @ [time="1083694716"]
dont matter i done it
btw i found some avi's of turtle studio's and valve logo's in steam dir, would be good for both companys if they played when u loaded like on 1.5Comment
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