New CS, CZ Updates

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  • Bokuho

    #76
    naem wrote..

    The reason people quickswitch is not to speed up their awp shooting. You're either delusional or lying because (pre-awp-cripple) you shot at exactly the same rate when you fired regularly and when you quickswitched. The reason behind the quickswitch is to:



    -Move faster between shots

    -Get a better idea of your surroundings.
    What... the fook.... did any of that have to do with my message? Why quote me if you're going to talk about something I never even mentioned?

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    • uhaulball

      #77
      Calsonic wrote..

      The crosshair should be 800x600, a happy medium. :)
      yes, a very nice medium, considering i use 1600 on my 22"... i still think they should have left it the way it was 2 updates ago. every res had its OWN x hair size. but fuck this is way better than the 640 res x hair. REJOICE!!

      appended @ [time="1083648777"]

      cliffe wrote..

      Sweet Nelly Furtada! Thank you, you've hit the nail on the head.
      haha, i thought everyone knew that already... thats the entire point of switching to pistol after an awp shot...

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      • MrBo

        #78
        Animal Mother wrote..

        I kinda liked the skull icon too....... Oh well not really a big deal.
        I liked it too, I find it funny that so many people did take the time to bitch about it.

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        • uhaulball

          #79
          RizzuhIsAHomo wrote..

          I really enjoy the new changes and I respect Cliffe and Valve for listening to community feedback and releasing this update so fast.



          I can't wait to make my own condition zero mission pack!
          ha, owned by the moderators.

          naem wrote..

          WTF VALVE U SUCK THE CROSSHAIR IS MUCH TOO SMALL NOW IM SUEING.
          ... god damn it, i have the perfect solution to all this bullcrap.

          go back to how each res had their own sized x hair. or dont have an x hair have a . hair like in unreal. A 5 pixel dot for every res; no more bitching from anyone.

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          • I2o[G]uE TacT-X

            #80
            can somebody tell me exactly what changed on de_vertigo? i think it's a bit darker, but i'm not sure.

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            • uhaulball

              #81
              bullet_head wrote..

              I'm playing right now on dust2 and I can say I can make better long range shots but for some reason the bigger crosshair helped me with aiming in close-quarters.
              you should use cl_dynamiccrosshair 1 in that case. cuz when ur in close quarter ur obviously moving around a lot and the x hairs on that setting xpand.

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              • naem

                #82
                Bokuho wrote..

                What... the fook.... did any of that have to do with my message? Why quote me if you're going to talk about something I never even mentioned?
                Oops. Pretend I quoted the person above your comment.

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                • MikeJ

                  #83
                  I2o[G]uE TacT-X wrote..

                  can somebody tell me exactly what changed on de_vertigo? i think it's a bit darker, but i'm not sure.
                  I don't know if anything changed in the last update, but this update just fixes the "missing file vertigo.wad" crash bug.

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                  • bullet_head

                    #84
                    narby wrote..

                    Because the community generally has no idea what they want.



                    Half the community want the AWP to be less powerful, half want it to stay. There is no consensus for change in this case (if there ever has been).



                    Bunnyhopping, quickswitch, strafejumping all made counter-strike an unpleasant experience for a lot of players and contributed to the stigma now attached to the game that comes up time and time again in any discussions about CS.



                    Good riddance to quickswitch, It was cheap and detrimental to the game. Please don't come back with "but it was a skill to quickswitch! Just because the n00bs can't do it Ha Ha!" because that's utter horseshit. The skill of the weapon should lie in using it the way intended, not by abusing a bug that should have been addressed a long time ago. You may as well argue the case for keeping skywalking in because it gives you an advantage.
                    So true, so true.

                    Comment

                    • uhaulball

                      #85
                      bullet_head wrote..

                      So true, so true.
                      the community is not one mind... there are people that know what they want *cough,uhaulballwants1.5,cough,andriddanceofshield
                      cough*

                      edit: altho i dont think 1.6 is that bad either. just too many changes too fast. (compared to the older versions)

                      Comment

                      • MrBo

                        #86
                        I think if they had changed the pull animation so it is accurate to the time it takes to fire, there would be less complaints.

                        Comment

                        • cliffe

                          #87
                          narby wrote..

                          Because the community generally has no idea what they want.



                          Half the community want the AWP to be less powerful, half want it to stay. There is no consensus for change in this case (if there ever has been).



                          Bunnyhopping, quickswitch, strafejumping all made counter-strike an unpleasant experience for a lot of players and contributed to the stigma now attached to the game that comes up time and time again in any discussions about CS.



                          Good riddance to quickswitch, It was cheap and detrimental to the game. Please don't come back with "but it was a skill to quickswitch! Just because the n00bs can't do it Ha Ha!" because that's utter horseshit. The skill of the weapon should lie in using it the way intended, not by abusing a bug that should have been addressed a long time ago. You may as well argue the case for keeping skywalking in because it gives you an advantage.
                          Barney aka n@rby has spoken.

                          Comment

                          • MikeJ

                            #88
                            Cliffe is there a reason the USP in CZ is using the original CS default model?

                            Comment

                            • I2o[G]uE TacT-X

                              #89
                              then i'll admit to enjoying quickswitch because it made awp easy for me. ;]

                              Comment

                              • file13

                                #90
                                Blood_Shot wrote..

                                call of dooty
                                *Call of Duty

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