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Diablo III 2.50 Patch Adds Armory, Primal Ancients, and More

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  • Diablo III 2.50 Patch Adds Armory, Primal Ancients, and More

    The 2.50 update for Diablo III is here and introduces a new armory for up to five armor sets, crafting material storage, and more. Let's just get right into that new changelog from Blizzard.
    GENERAL
    • New Feature: Armory
      • Players may now save up to five different builds per character using the Armory
        • This new feature can be found in the town hub within each Act
        • Equipping a saved armory build will automatically swap items and gear between the character and stash

    • New Feature: Crafting Mat Storage
      • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
        • This tab can be accessed through the Inventory window


    CLASSES
    • Crusader
      • Shield Glare
        • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects


    ITEMS
    • General
      • Primal Ancient Items
        • Legendary and Set items will now have a chance to roll as Primal Ancient
        • These items are more rare than Ancient items and have increased stat ranges

    • Legendary Items
      • The following items have been adjusted
        • Rimeheart
          • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%

        • Strongarm Bracers
          • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
          • The damage bonus duration has been increased to 6 seconds

    • Class Specific Items
      • The functionality of some items has changed
        • The Barber
        • Manald Heal
          • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
            • Note: This change will appear in an upcoming PTR patch


    ADVENTURE MODE
    • Greater Rifts
      • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Note: This change only applies to players on PC / Mac

    • Set Dungeons
      • Unhallowed Essence
        • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement

      • Armor of Akkhan
        • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
        • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4

    • Bounties
      • Bonus Acts have been removed
        • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
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