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Dark Souls 3 Patch 1.08 Released - Poise Finally Fixed

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  • Dark Souls 3 Patch 1.08 Released - Poise Finally Fixed

    FromSoftware released the 1.08 patch today for Dark Souls 3. The patch fixes a good number of things, adjusts some animations, and also finally fixes poise.

    This patch was released in preparation for next week's release of the Ashes of Ariandel DLC.
    • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
    • Improved regular attack animations of hammer category weapons.
    • Improved regular attack animations of greatsword category weapons.
    • Improved regular attack animations of axe category weapons.
    • Improved regular attack animations of fist category weapons.
    • Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
    • Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
    • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
    • Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
    • Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
    • Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
    • Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
    • Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
    • Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
    • Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
    • The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
    • Improved the "Darkdrift" weapon skill animation for Darkdrift.
    • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
    • Increased effectiveness of the sorcery "Pestilent Mercury".
    • Improved the cast animation of miracle "Lifehunt Scythe".
    • Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
    • Increased durability damage buildup of the pyromancy "Acid Surge".
    • Increased duration of the "Warcry" weapon skill.
    • Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
    • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
    • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
    • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
    • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
    • Fixed a bug where female characters were subject to counter damage during certain movement animations.
    • Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
    • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
    • Fixed a bug where Hornet Ring was not working for claw category weapons.
    • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
    • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
    • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
    • Addressed other game balance issues and fixed other flaws.
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