McCree and Widowmaker both received a couple of nerfs today in the first major balance patch for Overwatch. The patch also includes a few bug fixes both for heroes and maps.
Please note that this update is for the PC version only. PS4 and XB1 owners will get a separate, larger patch at a later date.
Changelog for Overwatch for June 14, 2016
The update is relatively small, sitting under 200MB.
Please note that this update is for the PC version only. PS4 and XB1 owners will get a separate, larger patch at a later date.
Changelog for Overwatch for June 14, 2016
HERO BALANCE CHANGES
McCree
• Peacekeeper
- Alternate Fire
-- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-- Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
• Widow’s Kiss
- Alternate Fire (Scoped Shot)
-- Base damage decreased from 15 to 12 (Note: Scoped shot damage multiplier remains unchanged)
-- Headshot damage multiplier increased from 2x to 2.5x
-- Players must now wait for the unscoping animation to completely finish before scoping
• Infra-Sight
- Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
BUG FIXES
General
• Improved stability of the High Bandwidth option in Custom Games
Heroes
• Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
• Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
• Fixed an issue with collision on certain areas of Dorado not blocking line of sight
McCree
• Peacekeeper
- Alternate Fire
-- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-- Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
• Widow’s Kiss
- Alternate Fire (Scoped Shot)
-- Base damage decreased from 15 to 12 (Note: Scoped shot damage multiplier remains unchanged)
-- Headshot damage multiplier increased from 2x to 2.5x
-- Players must now wait for the unscoping animation to completely finish before scoping
• Infra-Sight
- Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
BUG FIXES
General
• Improved stability of the High Bandwidth option in Custom Games
Heroes
• Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
• Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
• Fixed an issue with collision on certain areas of Dorado not blocking line of sight
The update is relatively small, sitting under 200MB.