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Collection Trade-Ups Added in Tonight's TF2 Update - August 27, 2015

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  • Collection Trade-Ups Added in Tonight's TF2 Update - August 27, 2015

    A new update was released tonight for Team Fortress 2 that brings the game up to version 2939028. Among tonight's usual fixes and updates comes a new feature Valve calls "Collection Trade-Ups."
    If you've got ten campaign-exclusive items just sitting around, we've got good news for you. Now you can trade them in for a higher-tier item! Simply click on any Gun Mettle item in your inventory and choose "Mann Co. Trade-Up" from the drop-down menu to give it a shot!

    We're also shipping the Gun Mettle Cosmetic case, an exclusive community cosmetic item collection now available as a weekly random drop for folks who own a Gun Mettle Campaign Coin. Just like the weapons, all of these 16 cosmetics have a chance to contain Strange capability, and the nine hats in the collection have a chance at being Unusual.

    Well, that seems fairly simple to understand. You have about a week remaining to hop on board the Gun Mettle campaign before the campaign ends. Let's take a look at tonight's full changelog now.

    Changelog for Team Fortress 2 update for August 27, 2015
    - Added Collection Trade-Ups!
    -- Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161

    - Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign

    - Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    -- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    -- Cosmetics in a collection can be listed on the Steam Community Market

    - All Strange items now have a visible icon in backpack panels
    - Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
    - Added the OWL 14 tournament medals
    - Added a Steam Community Profile option to the player right-click context menu in the scoreboard
    - Fixed a buffer overflow exploit (thanks to Didrole for this report)
    - Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
    - Fixed a Mann vs. Machine exploit related to the Medigun shield
    - Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
    - Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
    - Fixed the cvarlist command truncating some cvar/command descriptions
    - Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
    - Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
    - Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
    - The Dalokohs Bar can now accept Ally Healing Done strange parts
    - Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
    - Updated the materials for the Stickybomb Launcher
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files

    - PASS Time update
    -- Fixed scoring in your own goal if you change teams while the jack is in flight
    -- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    -- Fixed players sometimes not being able to throw the jack
    -- Fixed another case where players could teleport the jack with The Eureka Effect
    -- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    -- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    -- Unlocked console variables for community servers to experiment with without requiring sv_cheats
    -- Fixed Scouts being able to pick up the jack while drinking
    -- Fixed disguised Spies being able to carry the jack in some situations
    -- Made weapon switch faster after throwing the jack
    -- Fixed not getting a speed boost if you score and then get the jack after it respawns
    -- Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    -- Improved the way blocking works
    -- Fixed being able to cancel enemy taunts by hitting them with the ball
    -- Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    -- Updated pass_warehouse
    --- Fixed issue with jack getting stuck behind props
    --- Fixed exploit of jack getting stuck in dropper
    --- Fixed issue with unbalanced ammo and health kits
    --- Moved resupply closets further from the doors
    --- Added plank walkway to central warehouses on top of the containers

    - Server Browser
    -- Fixed the history tab of the server browser failing to record servers
    -- Fixed the spectate tab of the server browser not working at all
    -- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    -- Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    -- Fixed SourceTV relay servers not properly registering on the server list in some situations
    -- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    -- Fixed SourceTV relay servers appearing to have negative max players

    - Maps Workshop Beta
    -- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    -- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    -- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map
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