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First DirectX 12 Benchmarks Look Very Promising for the Future of Gaming

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  • First DirectX 12 Benchmarks Look Very Promising for the Future of Gaming

    Anandtech has some of the first benchmarks out for DirectX 12 and how it compares not only to DirectX 11 performance but also AMD's Mantle. The results? Very promising.


    Finally, while we’re going to take a systematic look at DirectX 12 from both a CPU standpoint and a GPU standpoint, we may as well answer the first question on everyone’s mind: does DirectX 12 work as advertised? The short answer: a resounding yes.

    Starting with a look at CPU scaling on our fastest cards, what we find is that besides the absurd performance difference between DirectX 11 and DirectX 12, performance scales roughly as we’d expect among our CPU configurations. DirectX 11, being single-threaded bound, scales very slightly with clockspeed and core count increases. DirectX 12 on the other hand scales up moderately well from 2 to 4 cores, but doesn’t scale up beyond that. This is due to the fact that at these settings, even pushing over 100K draw calls, both GPUs are solidly GPU limited. Anything more than 4 cores goes to waste as we’re no longer CPU-bound. Which means that we don’t even need a highly threaded processor to take advantage of DirectX 12’s strengths in this scenario, as even a 4 core processor provides plenty of kick.

    If you were thinking of making a major hardware upgrade in the next year or two, you may not need to just yet if these types of performance gains become common when DirectX 12 drops alongside Windows 10.

    (via Anandtech)
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