Unreal Engine 4.6 Released Today

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Unreal Engine 4.6 Released Today

    Earlier today, Epic released Unreal Engine 4.6 to all subscribers.
    List of major updates since 4.5
    • User Interface: Easily add 3D user interfaces using the new widget component; navigate between UI elements using a joystick; and localize games faster using font families and composite fonts.
    • Lighting: Emissive materials can now directly illuminate surrounding objects, and precomputed lighting and shadows are now supported on foliage objects and instanced meshes!
    • Demo Recording: Also known as Network Replay Capture, you can now save an “instant replay” of gameplay, stream it, and share it. Use time-warping to slow down or speed up the replay.
    • Multiplayer: It’s now possible to host, discover, join and leave Steam and LAN online sessions using Blueprint scripting. No coding required!
    • Animation: Play multiple animation montages on a skeletal mesh at once; utilize blended root motion from numerous animations; and enjoy even more control over animation with Blueprint scripting.
    • Materials: Material complexity can be pushed even further with support for up to 128 unique textures per material, a huge bump up from 13. High-quality characters, layered terrain and such will benefit from this enhancement.
    • Large Worlds: Build a single world up to 20 kilometers across! Make your play space as large as desired by connecting worlds via the World Composition feature.
    • Mobile Preview: Preview exactly how scenes will look on mobile platforms without ever leaving the Unreal Editor.
    • Web Widget: The new Web Browser UI Widget enables you to host and navigate web pages right inside your game.
    • Performance: Stream sections of precomputed navigation data in or out of memory on the fly.
    • Workflow: Packaging and cooking content from within the editor is now faster than ever! Loads of C++ optimizations, including simplified class declarations and the improved Cast() function, will benefit code-based projects.
    • Learning: Check out new content example maps in the launcher’s Learn tab! Other new additions in this depot include resources for in-game analytics, source control, localization, and many documentation updates.

    In addition, the Unreal Engine Marketplace is full of new releases! Assets landing today include:
    • Medieval Inn and Tavern by Ennelia Studio
    • 3D Cloud Models by Quantum Theory Entertainment
    • VFX Weather Pack by Thomas Harle
    • Military Pack Part 1 by Manufactura K4
    • Hand Painted Textures Pack by 3DFancy
    • FX Alpha Textures by UETools
    • 50+ Vector Particles by W3 Studios
    • Space Shooter/Sim Music Loops Pack by Stephen Lu
    • Ultimate Rocks by Ultimate Assets
    • Ambient Sound FX Collection by Storm Bringer Studios

    You too can get started using UE4 for just $19.95 per month from the Unreal Engine website.
Working...