Gameplay Footage from the HD Version of Lockout from Halo: The Master Chief Collection

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 68986

    #1

    Gameplay Footage from the HD Version of Lockout from Halo: The Master Chief Collection

    Yesterday, we showed you some still images from the Lockout map from Halo 2 Anniversary, which is a part of Halo: The Master Chief Collection. Today, 343 Industries is offering up some gameplay footage and a nice fly through of the map.


    You can check out Lockout for yourself if you're at PAX Prime 2014 this weekend. Just stop by the Xbox booth (413, 422, 432) to get some hands on time. You can read the near full press release below on Lockout for Halo 2 Anniversary.
    Lockout is the fifth of six classic "Halo 2" multiplayer maps being re-imagined for "Halo: The Master Chief Collection," joining the previously announced Ascension, Coagulation, Zanzibar and Sanctuary.

    Set in an old Forerunner research laboratory in the frigid mountains of Delta Halo, Lockout features fast-paced, close quarters combat with its narrow corridors and vertical level design. With three levels to navigate, adept players can deftly traverse around the map by mastering specific jumping points, enabling them to secure power weapons faster and set up ambushes for unsuspecting opponents.

    The re-imagined version of Lockout also includes a few new features that will surprise even the most seasoned "Halo 2" veterans.

    "Lockout was hands-down the most popular small arena-style map in 'Halo 2,'" said Max Hoberman, president of Certain Affinity and one of the original lead designers on "Halo 2."

    "We're thrilled to be bringing this fan-favorite back, and are paying close attention to the details and subtleties that made the original great while also making a couple of very careful, very calculated enhancements. Most prominent among these are a bit of cover added to the 'Elbow,' the long walkway connecting the grav lift to the sniper tower, and a dynamic element that should help counter an entrenched group of enemies. Of course this can be disabled in Forge for players who want a near-match of the original experience."
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