Team Fortress 2 Update Fixes Stuff - March 5, 2014

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Fixes Stuff - March 5, 2014

    There was an update just released for Team Fortress 2 that fixes a bunch of stuff and updates some maps.

    Team Fortress 2 changelog for March 5, 2014

    - Fixed an infinite healing exploit related to loadout presets
    - Fixed a bug where Medics would be unable to deploy their ÜberCharge
    - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
    - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
    - Fixed Strange versions of The Southern Hospitality not tracking sentry kills
    - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
    - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
    - Fixed Natascha using the wrong material for the viewmodel
    - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
    - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
    - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman

    - Updated cp_dustbowl
    -- Fixed Red team's stage 1 spawn door pushing players in the air
    -- Fixed collision on windows, props, and rooflines
    -- Fixed floating props
    -- Fixed players building inside the alternate exit from the Red spawn in stage 3

    - Updated cp_mountainlab
    -- Fixed exploit on rafters near control point 2

    - Updated ctf_2fort
    -- Fixed collision on train-wheels prop outside Blu base
    -- Fixed clipping on window ledges
    -- Fixed collision on pipes in flag rooms
    -- Fixed texture alignment on world map textures
    -- Fixed clipping issue in the middle where Blu could stand in the sky

    - Updated pl_goldrush
    -- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1

    - Community request:
    -- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
    --- maximum delay between damage events in order to batch numbers
    --- min 0.1, max 2.0, default 0.2
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