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Operation Phoenix Begins for Counter-Strike: Global Offensive

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  • Operation Phoenix Begins for Counter-Strike: Global Offensive

    As promised, Valve and Hidden Path have delivered a new Operation for Counter-Strike: Global Offensive fans tonight. Operation Phoenix includes eight new community voted maps, new weapon skins, cases, and coins.

    The update is included with a general update for the game.

    Changelog for CS:GO for February 20, 2014

    OPERATION PHOENIX
    - Started Operation Phoenix http://blog.counter-strike.net/operationphoenix/
    - Operation Phoenix Passes are available for purchase. They provide access to:
    -- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
    -- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
    -- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

    MISC
    - Teammate Colors:
    -- Added convar cl_color to allow players to set their preferred teammate color index.
    -- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
    -- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.

    - Damage can no longer be done to teammates during a freeze period in any mode.
    - Fixed cs_baggage skybox texture.
    - Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
    - Fixed player flair icons getting cropped on avatars in the lobby.

    Aug and SG556
    - Scope dot no longer fades too quickly during online play.
    - Scope dot is slightly more visible against bright backgrounds.
    - Scope dot is now tinted using the player's crosshair color settings.

    MAPS
    - Overpass
    -- Smoothed out movement on truck in Bombsite A
    -- Simplified cover in bombsite B
    -- Removed some trees in upper park
    -- Smoothed out ground in canal
    -- Removed small walls near playground entrance
    -- Tweaked cover in playground
    -- Small fence at birthday area no longer block bullets/grenades
    -- Simplified corridor to CT sniper position
    -- Improved player visibility
    -- Improved performance

    - Nuke
    -- Made wallbanging through large metal doors consistent
    -- Added back pretty lighting in bombsite B
    -- Made it possible to throw grenades through skylights in warehouse
    -- Fixed some graphical bugs

    NETWORK
    - Added support for threaded socket processing on clients and servers.
    - Significantly reduced the size of client connect packet to be below MTU.
    - Optimized split packet processing sequence.
    - Client address is no longer transmitted in official game events or saved in official GOTV demos.
    - Client P2P NAT requests are now always rejected when connected to a game server.

    The latest operation is just $2.99 (USD) from now through May 1. Plenty of additional details and images can be found at the special Operation Phoenix page.
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