New Hitman Game Looks to Fix Everything Wrong and Hated in Absolution

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    New Hitman Game Looks to Fix Everything Wrong and Hated in Absolution

    In an open letter to Hitman fans, IO-Interactive says that it plans to fix things fans hated about Hitman: Absolution for its next title.

    That means more open and less linear levels, more exotic locations, fewer weapons being carried around, and more. Returning from Absolution will be the game's Contracts mode, which were user created missions and challenges set up in the game's existing environments. These Contracts could be played by anybody in the world and were free to download.
    In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

    The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

    The team plans to reveal more information on the new Hitman game throughout 2014. In addition, a mobile game is being worked on by Square Enix's Montreal studio.
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