Team Fortress 2 Update Adds More Crates and Fixes - December 6, 2013

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Adds More Crates and Fixes - December 6, 2013

    Tonight's update for Team Fortress 2 includes some new crates, the removal of some old crates, and the usual go at fixes and updates.

    Changelog for Team Fortress 2 for December 6, 2013
    - Added Crate #75, Crate #76, and Crate #77 to the drop list
    - Removed Crate #57, Crate #59 and Crate #71 from the drop list
    - Added new Strange parts that can be applied to Strange cosmetic items
    - Fixed a client crash related to the Mann vs. Machine mission victory panel
    - Fixed players being able to level-up some Strange items when playing on servers with only bots
    - Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
    - Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
    - Fixed killstreak notices being stuck on the screen when the map is changing levels
    - Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
    - Updated several backpack images to fix issues caused by mat_picmip
    - Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons

    - Updated pl_upward
    -- Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
    -- Improved bot navigation

    - Updated cp_gorge
    -- Improved bot navigation

    - Updated Mann vs. Machine
    -- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
    -- Fixed Romevision hats conflicting with gatebot hats in Mannhattan
    -- Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
    -- Updated mvm_rottenburg
    --- Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
    --- Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
    --- Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
    -- Updated mvm_mannhattan
    --- Rebalanced Empire Escalation
    --- Fixed credits not always being collected when they fall into the grinder
    --- Fixed a bug that allowed the gates to be captured out of order
    --- Fixed a lighting bug related to lower graphics settings that cause the map to be too dark
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