When Epic's Tim Sweeney isn't anticipating photo-realistic graphics "within 10 years," he's busy talking briefly about a new AAA first-person shooter in development at the studio.
So what are you placing your bets on here? A game based off of their Infiltrator tech-demo? An original IP that we haven't seen anything for yet? Or are they going the safe route and making a new Unreal title?
"Now we're building several games at different scales. We're building Fortnite, a PC online game which is a fun, sort of Minecraft meets Left 4 Dead. It's a 35-person team. It's not aiming to beat Call of Duty in terms of graphics. It's more of a Pixar art style and a limited project in scope, just aimed at fun as opposed to massive breakthroughs in scale.
"We're building a bigger, triple-A shooter project that hasn't been announced yet. And we've also internally started developing really tiny projects with two or three guys working together as a team for a few months in small scale game development.
"We're building a bigger, triple-A shooter project that hasn't been announced yet. And we've also internally started developing really tiny projects with two or three guys working together as a team for a few months in small scale game development.
So what are you placing your bets on here? A game based off of their Infiltrator tech-demo? An original IP that we haven't seen anything for yet? Or are they going the safe route and making a new Unreal title?
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