SimCity 3.0 Patch Already Announced and Coming This Week

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69064

    #1

    SimCity 3.0 Patch Already Announced and Coming This Week

    The 2.0 patch for SimCity is still fresh enough that the oven hasn't even had time to cool off yet. But here we are, already looking forward to the 3.0 patch, which comes later this week for the game.

    The 3.0 patch promises to increase the variety of hotels. Traffic is getting yet another update and looks to fix the brain dead nature of some of the agents driving around the cities, especially service vehicles and buses. This includes the new ability for cars to make right turns on red.

    The full list of changes can be found below.

    Changelog for SimCity 3.0 patch

    • New: Added more Hotel models to increase hotel variety.
    • Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
    • Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
    • Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
    • Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
    • Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
    • Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
    • Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
    • School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
    • Audio: Tuned audio on French Police Station.
    • Trading: Fixed issue where fire services were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
    • Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
    • Trading: Made gifting more reliable.
    • Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
    • RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
    • RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
    • RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
    • RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
    • Trees: Trees now last longer, but also do not eliminate as much ground pollution.
    • Radiation: Radiation causes less ground pollution than previously.
    • Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
    • Transit: Improvements to lights to make rail look better at night.
    • Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
    • Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
    • Roads: University pedestrian paths can now cross streets.
    • Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
    • Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
    • Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
    • Data Layers: Zones are now visible in heavy data layers.
    • Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
    • Buildings: Addressed some cases where buildings would stack on one another.

    No, I will not be reinstalling the game for this patch.
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #2
    • RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
    Did they get mugged in the way home, or what?
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

    Comment

    • K-16
      ...
      • Aug 2026
      • 2016

      #3
      CptainCrunch: That was comedy gold.
      Originally posted by Zips
      • Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
      Holy crap, what were all the other issues? Driver fell asleep at the wheel? Protestor? Driver unfamiliar with your city's driving laws?
      Originally posted by Zips
      No, I will not be reinstalling the game for this patch.
      Because you stopped caring about Maxis' attempts in fixing the game, or because the changelog doesn't show any fixes for cities stuck in limbo (in case a new game will throw you into the same situation)?

      Comment

      • CptainCrunch
        I am the 1%
        • Oct 2007
        • 12976

        #4
        I just thought of an expansion pack for Sim City!

        The can call it Sim City: Downtown or maybe Slum City

        You can see your Sims getting mugged. Police shoot outs. Crack houses. Sim cars on blocks. The list goes on.
        Twitter: @CptainCrunch
        Battlelog/Origin: CptainCrunch

        Comment

        • stilla-killa
          CantGetRight
          • Aug 2005
          • 5905

          #5
          Originally posted by CptainCrunch
          I just thought of an expansion pack for Sim City!

          The can call it Sim City: Downtown or maybe Slum City

          You can see your Sims getting mugged. Police shoot outs. Crack houses. Sim cars on blocks. The list goes on.
          Isn't that like GTA though?

          Comment

          • CptainCrunch
            I am the 1%
            • Oct 2007
            • 12976

            #6
            Originally posted by stilla-killa
            Isn't that like GTA though?
            I thought about that and it kinda, sorta is, but it would be more scaled down and you would be seeing things going on from a 3rd person perspective, not actually the one that is doing the crime.
            Twitter: @CptainCrunch
            Battlelog/Origin: CptainCrunch

            Comment

            • Shawn Zipay
              Managing Communities 24/7
              • Apr 2003
              • 69064

              #7
              Originally posted by K-16
              Because you stopped caring about Maxis' attempts in fixing the game, or because the changelog doesn't show any fixes for cities stuck in limbo (in case a new game will throw you into the same situation)?
              Both. Even one of the main Maxis people in the SimCity Reddit section seems to inadvertent point out just how botched the promises of this game have been:

              Comment

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