Pick your jaws up off our floor, it's filthy. You did read that right though, the lead platform for Ubisoft's Watch_Dogs is the PC. Ubisoft's CEO, Yves Guillemot, dished the dirt on the game and says how the new architecture of the PlayStation 4 allows the company to develop the game with the PC as the lead platform.
My word, could we possibly expect the same thing to happen for all next-gen titles? Here's a bit of what he said translated thanks to Google.
Look, I don't want to get too hopeful here, but please let this be a rebirth of games developed first for the PC and then translated to consoles. If it's so easy to do for the PlayStation 4, it seems stupid to think this won't be the case. Then again, Microsoft could come in and ruin everything.
(via Inside Gamer)
My word, could we possibly expect the same thing to happen for all next-gen titles? Here's a bit of what he said translated thanks to Google.
If you look at the specifications of the PS4 look, you see that it looks pretty on a PC. Is porting games to PC and vice versa PS4 and therefore easier?
Yves: We have, in my opinion, but a game that had really had problems with a port and that's Ghost Recon: Future Soldier. The PC project could be better managed. But with the other brands there is a lot of time and effort in which all platforms have the perfect game.
We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.
Yves: We have, in my opinion, but a game that had really had problems with a port and that's Ghost Recon: Future Soldier. The PC project could be better managed. But with the other brands there is a lot of time and effort in which all platforms have the perfect game.
We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.
Look, I don't want to get too hopeful here, but please let this be a rebirth of games developed first for the PC and then translated to consoles. If it's so easy to do for the PlayStation 4, it seems stupid to think this won't be the case. Then again, Microsoft could come in and ruin everything.
(via Inside Gamer)
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