
The biggest impact will be on server owners and operators.
- You will use steamcmd instead of the HLDSUpdateTool to install/update the server.
- The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files.
- The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files.
Right now, Valve is testing things out using the Team Fortress 2 beta. They have an FAQ ready to go. Client bugs can be reported through the HLDS mailing list or the TF beta forums.
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