Speaking with NowGamer, Antony Johnston, the writer on the original Dead Space says that Dead Space 3's increased emphasis on action was a "necessary evil."
He continues on to say that if there wasn't a slight change in direction, it would have ended up just being the "same game on a different ship each time, and that's pretty dull." I do believe he has a point there.
"I’m personally a big fan of old-school survival horror," said Johnston, "and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they’re not really for me."
Johnston then added that Dead Space 3's focus on action is "a necessary evil in order to broaden the fan base," admitting that "it’s a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance.
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale."
Johnston then added that Dead Space 3's focus on action is "a necessary evil in order to broaden the fan base," admitting that "it’s a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance.
"I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game.
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale."
He continues on to say that if there wasn't a slight change in direction, it would have ended up just being the "same game on a different ship each time, and that's pretty dull." I do believe he has a point there.

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